Remake v.1.18 technical features:
- Original physical model and neural networks based AI has been implemented
- Customized resolutions, glide wrappers not needed anymore
- Programmable graphics pipleine based on OpenGL 2.0 (Ogre3D v.1.9 engine used)
- Per-pixel lighting (Phong shading) for vehicles
- Per-vertex attenuation for user vehicle
- Level-of-details maximized for tracks / vehicles
- Soft shadows based on shadow map technique
- Server based multiplayer
Other features:
- Single player: single race / championship / time trial modes available
- Multiplayer: single race mode for 12 tracks, up to 12 players
- Ghost vehicle added for time trial mode to simplify hot laps improvement
- Bomb / Burn weapons implemented
- Light cheat implemented
- Experimental feature - control by mouse
- Ported to android platform, mobile ready
- Source code (C++) published under MIT licence (bitbucket.org)
- For enthusiasts: tweakable graphics (through Lua / Ogre scripts)
Issues / To be done:
- Known issues for integrated graphics on windows platform: Intel cards are supported but there’s a lot of versions and specific support depend on the model. (Ogre3D Requirements)
- Fox&Hounds mode not ready
- Camera positioning issue
- Vehicle - terrain collision visual artefact
- Implementation of other cheats - under consideration
Dima is this you? - Erg
Hi Peter, sure it`s me :)