The long awaited xPatch Uncut for the latest official patch, includes working Nicks Coop build (although a bit buggy). It was supposed to have a bit more to offer but I decided to release it as-is to not make you all wait any longer. The new xPatch thumbnail was made by Crigence. Click read more to see full changelog.
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2024-03-08 | xPatch 3.1 Uncut
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UNCUT:
• POSTAL 4 and Paradise Lost ad removed from Main Menu
• New blood and gore options
• Option to allow Achievements during Workshop Game
• Third person view option (see controls, actions)
• Viewmodel customization
NEW:
• Added old footsteps toggle option.
• Added support for defining multiple head skins in ClothesInv (for modders).
• Added "Used only shovel to kill" stat for POSTAL 2 game mode.
• Added 3rd person view animations for the petition.
• Added new classic-style bandaged head model for Postal Dude (for Classic Mode).
• Added new classic-style weapon viewmodels for AW Weapons (for Classic Mode).
• Added new special rank for beating Ludicrous.
• (Paradise Lost) Added Ludicrous difficulty to Paradise Lost and Two Weeks In Paradise.
CHANGED:
• Improved Chinsaw and Axe alternative attack hit detection.
• Accessories attached to head now remain after its deattached from the body.
• Classic Icons option now affects the armor icons.
• Due to some players leaving the game before actually finishing it and then reporting that Achievements and/or Enhanced Game doesn't unlock, game menu can be no longer opened during credits sequence, but now it can be always skipped taking you right to the actual end of game stats screen.
• Classic POSTAL Dude and Classic Icons option now take effect instatnly (no need for level transition).
• Decreased Machine Pistol and Submachine Gun ammo amount dropped by killed NPCs (it was increased a bit too much in previous patch).
• Matches no longer use dynamic lights if it's not enabled in options (Game > Weapons Settings... > Dynamic Lights).
• Using Day Selection no longer gives the player weapons and items loadout on difficulty POSTAL and above, on Reverse Liebermode (Custom Difficulty) too.
• (Pardise Lost) Removed useless Classic Menu Background option (since the DLC uses differnt main menu).
• (Pardise Lost) Updated Two Weeks In Paradise description (corrected 14 days to 12 days).
• (Paradise Lost) Updated Custom Difficulty mode for Paradise Lost and Two Weeks In Paradise.
FIXED:
• Possible DeadBodyMarker crash fix (or at least decrease).
• Fixed some of the in-game texts being impossible to localize (for translations).
• Fixed a bug causing some of the 3rd person weapons attachment being invisible.
• Fixed various multiplayer replication issues for Nicks Coop mod compatibility.
• Fixed exploding Gary - he should now correctly go into ragdoll on death.
• Fixed Beta Shotgun and Shotgun not working as intended in Enhanced Game mode.
• Fixed Axe and Shears hit detection. Hit aimed to the head or legs won't get parried by NPCs anymore.
• Fixed some base game weapon changes affecting certain weapon mods and causing texture glitches.
• Fixed Vince sometimes insta-killing the player on Ludicrous difficulty right after Sunday intro ends.
• Fixed checkpoint triggers set as bTriggerOnceOnly not working as intended and re-triggering after loading the save.
• Fixed Catnip from the player's inventory not being properly tranfered to Hospital level after Friday ending in A Week In Paradise mode.
• Fixed being able to obtain Axe in Classic Mode from the Zombie Dad on Cementary.
• Fixed being able to obtain Crackola on Hospital level in Classic Mode.
• Fixed 3rd person view cat-silencer sometimes remaining attached when it should not.
• Fixed 3rd person view cat-silencer being positioned incorrectly for some weapons.
• Fixed Halloween Pitchfork being invisible in 3rd person view.
• Fixed flies buzzing sound sometimes still playing even after Cow Head is no longer used.
• Fixed Grenade Launcher sounds sometimes still playing if quickly switched to another weapon.
• Fixed Crackola vending machine reseting after level transition and some other minor issues with it.
• Fixed game sometimes breaking on level transition after changing day by using "setday" command or debug menu.
• Fixed napalm errand and AW boss fight being impossible to complete with "Reverse Liebermode" (Custom Difficulty).
• Fixed missing asylum ambient sound and pile of rocks on the Greenbert map.
• Fixed position of a left dual wielded weapon in 3rd person view.
• Fixed bug with cat-silencer not being shoot off from some weapons when it should.
• Fixed NPCs turning in a random direction instead towards the player when a a match is thrown at them.
• bDisableDualWielding weapon property not working as intended.
• Possible fix for "(default).LevelSummary" crash while opening Workshop menu.
• (Pardise Lost) Fixed Cock Asian softlock (changes won't apply to old saves made on that level).
• (Pardise Lost) Fixed Champ Photo being given to the player on later days than 2nd Monday in Two Weeks In Paradise mode after using Day Selection
• (Pardise Lost) Fixed Lawman Outfit Hat remaining after changing back to Dude's clothes
• (Pardise Lost) Fixed RWS emplyees at church dropping Hammer (which they are supposed to do not) after being killed.
• (Pardise Lost) Fixed Lawman and Bandit limbs.
this is a masterpiece i love the new features
Real
It's great as I expected, but is this really the full version and do I need to install previous patches for this patch?
You don't need anything exept for clean P2 v5100 build.
Man, what about enhanced edition? I really love this))). So will there be more updates in the future?
Hey thanks ffor the fix for the modded weapons since I was confused since two of the crossbows was glitched up and confused on why it had glitched up textures
this new version works in gog or is only for the steam version ?
Didn't test it but it should work on GOG too, worst case scenario it will change "Custom.." option to "Workshop.." and so.
I will wait for a stable version then... Great job, I became your fan :)
I don't see a custom difficulty option in Paradise Lost.
It needs to be unlocked, it's a secret option.
Steamcommunity.com
fckn awesome. love it
does it works with 5025 patch mods?
anything that works on 5100 will will still work with xPatch 3.1. As for mods made on 5025 there are only a few cases that doesn't work anymore, that one Paradise Lost mod with raptor soliders and uh.. I dunno that's the only one I remember experiencing crash with.
How do I revert Postal 2 back to how it was before installing this patch?
reinstall the game or have a backup before using xpatch
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@ManChrzan
Are there plans to update POSTAL 2/Paradise Lost (v5100) with this new patch so that it's included by default like it was done when the 20th Anniversary Update was released almost a year ago (time flies)?
the bug fixes from it yes, sometime later
On Classic mode with the original arms enabled, the viewmodels don't change when wearing either the cop or the gimp outfits. Also, could we get muzzle flash selection back in main xpatch? I miss that feature and like being able to swap between P2C and classic flashes.
MsChromaticKiss I am aware of this issue, it will get fixed in 3.2. As for muzzle flashes I changed the way it works and removed the old style option because it made muzzle flashes do not work in multiplayer/coop. I might add a mutator or something that replaces them though, but its not a big priority right now tbh.
Glad to hear, thanks for the continued support. That makes sense, a little sad but a mutator would work too. Hope to see 3.2 soon™
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