Portal: Rubrum is another expansion of the portal universe. It is centered around some of the BTS areas and has a lot of red, hence the name Rubrum.

Post feature Report RSS Dwizzlers

Improving unoriginal ideas takes work, which is my case with dwizzlers.

Posted by on

The reason Portal and the portals themselves worked so well inside the game was because Portal introduced concepts slowly. A problem with most Portal mods is there is a difficulty spike after introducing a concept. This is why, in Portal: Rubrum, I am striving more on the challenge than the actual puzzles. This doesn't mean the puzzles will be third-rate, it just means there will be more attention to detail when introducing a new concept.

A new element that will be in Portal: Rubrum is dwizzlers. Dwizzlers are a pretty simple concept: anything goes in and out, the dwizzler will toggle.

Dwizzler off.


For example, if the dwizzler is off, it will be blue.

Dwizzler on


If the dwizzler is on, it will be green.

I'm planning to make this concept glide as smoothly as possible into the end user, by making simple puzzles showing one feature of the dwizzler, and eventually progressing into using multiple.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: