New member
Hey, first of all I wan't to introduce our new member, Stimich, hes having alot of experience of Portal gaming and in this project, he is working as puzzle designer and playtester.
Progression
Second thing is that even were not uploading media every day, week or month, I can say that were working on this all the time. And for your information that the first chapter is reaching the finishing line !!
Good job takes longer time.
Testing element: Gravity Redirection
We have got some new testing element here, and now I wan't to show you one of them, Gravity Redirection, take a look for a video what it looks and how it works.
Worldportals.
From saving memory in deadly traps to developing testing elements.
Areaportals.
They are fun to start, but it's hard to develop really challenging chambers with them, without making it too complex
Althrough you're not the first ones to do this, you've made it in the best way.
I saw this in Portal: Prelude the first time. However, while objects were affected, the player wasn't. Thanks to the new engines-features (worldportals), it now works.
Now do this one:
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