The idea behind this is to make an episodic mod, which you can play as it grows and every new chapter will be based on a whole new theme. The basic concept is the following: You start at the main room. Use the portal machines to visit the chambers and gather all the eye balls. Bring them to the main room and open the gate leading to the next chapter.

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add me on steam, i have quite a mothful for u


Theevina says

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I enjoyed this map pack but want to point out some bugs I noticed in Chapter 5:

If the white spheres are crucial to solving puzzles there needs to be some consistency with fizzling and regenerating. Some emancipation fields destroy them and others don't. According to Valve standards a puzzle should never be made unsolvable without the player knowing it. A destroyed or lost sphere must be regenerated when destroyed. Also, it took me a long time to figure out how to use them in the first puzzle. I didn't they needed to be put in those machines.

And in the final test the chamber kept self-destructing because the core kept falling into the lava. I had to use "ent_fire core_red disablemotion" until I was ready to use the funnel. I suggest disabling motion for the core until a funnel or some force pulls on it, or place it in some kind of invisible bowl so it can't roll.

Also, the music was interesting, but there were no credits so I don't know who made it. If you plan on turning this into a completed mod it would be nice if the chapters were linked together with a story and credits.

But like I said, I did enjoy this mod. :)

If Portal 2 is just kinda getting... Boring, than this is the mod for you! I have personally made it to Chapter 3 and already love it. Although, me being a Portal 2 speedrunner, I found a lot of skips/Glitches. And I don't blame the developer(s). The moves I make (Bhopping) exploits the movement system, and so some things I do are not intended yet, lets me complete some test chambers quicker than intended. Now for the Bugs... It's USUALLY small things like me falling off something and there being no death barrier at the bottom or different graphical errors, But if you can see past that, It's a pretty good mod. 9/10

Perfect!Very good work!

Great map design, good puzzles, no shortcuts taken!

The puzzles are "interesting" sorta of. Chapter 1 and 2 I have no qualms with, because even tho it is abstract in nature it makes sense because it is simulations. Chapter 3 for some reason just bothers me, a WHOLE new mechanic that is central to completing all the stages? No thanks.
Just didn't get my head around the whole new concept. Also this has no story, even if you keep putting "the story continues" on it.

This mod contains a bunch of rather simple maps. I don't really see the advantage of a mod here, as far as I can see it could have just as well been all in one map.

They explore some interesting concepts but never really impress with it. The story telling is left to some on screen texts. The graphics are a mixture of cartoony and realistic. Either one would be fine but the combination is something I dislike.

In the levels there's a strong sense of repeating the same thing over and over again. Once you figured out what to do with one device you basically can do it with basic portal logic.

In map two there's a more urban enviroment. Players are trained in portal that white = portalable; not white = not portalable. Here there are all kinds of materials that can be portalled onto. This is a bit strange.

All in all it's a nice concept but I don't think the maps are of high quality, nor do I think this should've been a mod. A collections of maps on the steam workshop would have probably been a better idea.

I hope the next parts of the mod have a bit more variety in them and challenge the player a bit more. For now a 5/10

this mod is amazing. it has a unique story and chambers. the design is beautiful. visuals are perfect along with the secrets. keep it up. the mod is unlike others. it keeps on growing from time to time.


itswhodaman says


Satiam says

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