In an alternate universe, set during the Seven Hour War, you find yourself plunged into the depths of an abandoned Aperture facility. Abyss explores the failed ambitions of the once-flourishing company, and the legacy it left behind. As the war rages above, you as the player will be confronted not only to the imminent danger it poses, but also to the existential nightmare from which it all started as you are taken deeper into the facility than ever before. Your choices have consequences, and your actions dictate your survival -- or lack thereof.

Post news Report RSS Slowdown and progress.

Here's a little bit of news about the development of Abyss.

Posted by on

Hi everyone, I wanted to announce that I (Pac0master) started school in "Industrial Drafting". This will last for the next two years which means that the Mod Development will be slowed down a bit.

I want to assure everyone that the project isn't dead, it's simply slow.

I also want to tell a great news.
it SEEMS that we managed to overcome a major problem for the development, Hammer editor use to crash so often that it was nearly impossible to work. SejiEvan cleaned up the game file (aka ressources such as textures, models etc) and so far, we didn't experienced crashes.
It might be too early to celebrate but I seriously hope it will remain that way for the rest of the development.

If so, then the development will get faster for the years to come than it was before.
Abyss is still very far from any release point. Do not expect a release anytime soon, at least, not in 2016 (maybe not in 2017 but who knows?)

If any of you want to help us, we are looking for mappers and Modellers/Animators.
Please fill the following form:
Docs.google.com

Be aware that we are looking for talented individual who can be of great help to the team.


Thank you all for following the development of Abyss.

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[MC]Pimpão
[MC]Pimpão - - 367 comments

Really hope you keep the strenght required to carry on with the project along all the days to come. Wish you the best of luck!

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