first Modern public release for post RISE OF RASALHAGUE DLC
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- Features:
- Main Menu updated now displaying the fact that Piratetech is installed
- Main Menu updated now displaying the patch notes
- Deployment screen updated with WIP Unit Limits, per slot tonnage limits, and unit type limits
- Career screen in operations menu cleared out for future PT features
- Lootboxes can be picked up just by getting near them
- Mech Mortars 1, 2, 4, 8 both IS and clan versions reintroduced
- Mortar Semi-Active ammo works as in TT
- AP Gauss Rifles reintroduced
- Tag Barrage follows whatever has been hit draging the attacks with it.
- Most starts now feature random mechs/tanks, this will be 1 Medium Mech/Tank, 5 Light Mechs/Tank
- Pirate Start added.
- Taurian Start added.
- Crescent Hawks Start added.
- Blazing Aces Start added.
- Chameleon CLN-7V
- Chameleon CLN-7VQ
- Chameleon CLN-7W
- Chameleon CLN-7Z
- Chameleon CLN-8V
- Chameleon CLN-9V
- Chameleon TRC-4B
- Champion Lam CHP-1X1
(edited)
- [8:48 PM]
- Fixes:
- GSSL should now show up during proper time
- Pirate Flamer name changed to make sense
- Numerous small fixes to mechs
- Quickscell UPL should now no long spawn on mechs not made for them
- Revolver Rifles should now fire projectiles and show proper names
- Wasp should now stand properly
- Pirate Triple Threat Plasma Rifle should be filtered under Plasma instead of PPC
- Plasma Rifle Projectiles now display properly
- Continous Lasers and Continuous Discharge Pulse Lasers now fire properly but need some rebalancing
- Range values display properly for most PT weapons now
- Damage values fixed for several weapons
- Bombard cockpit issues fixed
- QS Ultra Pulse Lasers now have proper cooldown values and DPS
- QS REX Pulse lasers now have proper cooldown values and DPS
- Leopard models collision edited to let mechs through easier.
- Tag Barrage fixed
- DLC 4 campaign should actually show up in career mode now.