Adds new Mechs, Weapons, Equipment, Pilots, and more to Mechwarrior 5: Mercs. Features both canon and non-canon content from Battletech in general and various media including mods like Roguetech. A ever evolving mod designed to extend the game as well as refine aspects of it. MagnumGB for making Merctech and helping with issues. Eternus for making the nice mech icons. Spark for helping test and figuring out issues. Ayakos for tons of modelwork. LarkLilith for adminastrative work and some mech loadout. PolygonMasterWork for the Clint and the [REDACTED] Zombeh for mechs, rigging, and the mech guide. Lt. Shade for letting me use a bunch of his models. 42and19 for The mod logo and icon. The Skins for several mechs, The superwasp model. Oraeon for help with the code for scaling mechs. Swordman icon by Cathelineau under CC BY 3.0 downloaded from game-icons net

Description

PiratetechV2 2.1.0.0 RC 8 Fixes: - Thug, Lu Wei Bing, and Hercules should show up now. Piratetech V2 2.1.0.0 RC 9 patch notes Changes: - Goblintech rework and rebalance - Continous Discharge pulse lasers reworked Additions: - Kreb KRB-21 - Kreb KRB-27 HF1 - Hotfix for Urban Assault Mech

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PiratetechV2 2.1 RC 9 with HF1
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