Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!

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FAQ (Games : Half-Life 2 : Mods : Petrified : Forum : General Discussion : FAQ) Locked
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Jan 20 2009 Anchor

This reminds of me of that episode from Dr. Who with the staute assassins.
That may or may not be a coincidence. ;)

The original idea was inspired by the episode "Blink" of Doctor Who, written by Steven Moffat. We have taken that single concept and greatly expanded on it while taking it in a different direction from Doctor Who.

We consider this mod to be an original game, not a Doctor Who tribute.

This reminds me of Suicide Survival, but more serious.
The difference is not just in it being more serious serious and atmospheric, there also many design differences which I believe fix some problems that were evident in suicide survival.

For example, in suicide survival if you saw something move, you would know not to take your eye off it, and that player would essential be screwed. In Petrified, Watcher (statue) players have the ability to switch which statue they are controlling, so as a Mortal even if you know a statue just moved, you have no way of knowing if a player is in it. As a result, you must consider every statue you see to be a threat. It helps make it scarier as well as make the game more fun for the Watcher players.

Also, in suicide survival because you couldn't move very quickly it was hard to take advantage of the opportunity when a human turned around. In Petrified, statues move by teleportation. They can only teleport when they aren't being looked at so if a Mortal looks away and looks back, you, and any other statues around might all just have moved closer. The Mortals will never see any of them move and this helps to add to the atmosphere.

Edited by: blu.knight

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