Perisno 1.3.4.5
This version is save game Compatible with v1.3.4.4
v1.3.4.5 Changelog:
- [Fixed] When recruiting freelancers, you no longer get stuck in dialogue if you run out of money.
- [Fixed] Reinforcements from villages will be assigned to Perisno by default if you decide to use no faction
- [Adjusted] Tolranian Knight has new armor/helmet
- [Adjusted] A few Perisno troops have new armor
- [Adjusted] Hyk can also use the Axe of the Forbidden Sea
- [Scene Adjustments]
- Rhenstal Castle’s Prison has been relocated to the correct spot
- Arklow Castle navmesh update
v1.3.4.4 Changelog:
- [IMPORTANT ADJUSTMENT]
Crossbows have been adjusted. They deal significant damage in close range but damage will trail off with distance. Bows will still be better with heavy investment, but crossbows should no longer be “useless.”
- [Fixed] Valahir, Hakkon, Valahir Troop Oddities
- [Fixed] Mercenary Guild appears in improvements list
- [Fixed] Lymbard Veteran Crossbowman lacking shield
- [Fixed] Horse Archers no longer get stuck in overhead swing animation
- [Fixed] You can sprint when beating up peasants during tax collector quest
- [Adjusted] Lymbard Troop Tree
- [Adjusted] Border Patrol Troop Tree
- [Adjusted] Some Mercenaries have been revised
- [Adjusted] Desert Outpost is slightly more difficult to siege.
- [Adjusted] Zolona is now classified as Outlaw to be in sync with her Sandstalkers
v1.3.4.2 and older saves seem to not be compatible with v1.3.4.3. This was only brought to my attention recently. Unfortunately we cannot find the cause for this so feel free to
v1.3.4.3 Changelog:
- [Fixed] Fugitive Quest works properly now
- [Adjusted] Maidens of War have a minor increase in skills (Requires a restart, not important)
- [Adjusted] Tolranian Master Hackers received a slight buff (Requires a restart, not important)
- [Adjusted] Viragoes have increased their levels from 30 to 32 (Requires a restart, not important)
- [Adjusted] Vixen Riders can now upgrade to Viragoes. Viragoes have been removed from Sword Maiden tree.
- [Scene Updates] The following scenes are now Snow:
- Dasselocht Castle
- Dillac Castle
- Yorid Castle
v1.3.4.2 Changelog:
- [Fixed] Some dialogues
- [Fixed] Can retreat if you died during a defensive battle or lost
- [Adjusted] Zann weapon renames
- [Adjusted] Female lords can no longer deliver love letters
v1.3.4.1 Changelog:
- [Fixed] Sieges are no longer broken
V1.3.4 Changelog:
- [Added] A Travelling Dwarf can appear in Fountain Hall, selling some expensive goods.
- [Added] Full Lymbard Troop Tree
- [Added] New Perisno Assets
- [Added] Female Maiden Armor Now craftable
- [Adjusted] Perisno Map has been updated geologically
I've played the last 3 updates and noticed that on just about all of them the Zann consistently bug out when trying to take the first Tolranian cities and castles.
Bug out? What do you mean?
The Zann reinforcement parties repeatedly start and end sieges on the left most red town and Vallelon Castle. After declaring war on them they did run away from me but after i went out of their line of sight they kept doing the siege flicker. I think its the reinforcement parties in particular but not sure on that.
Also you guys are doing great work loving the updates
just got a masterwork ninjato 1.3.3, *sigh* guess i'll just get another in 1.3.4
This should be the last update for a while.
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"For a while" means month(s)?
Kind sir, may I start the game finally?xD
(I hate restarting after every update)
They just released another update.... You should wait ^^
There are some bugs with every release because the work goes so fast. They are adding tons of stuff everyday basically. In this update they have changed some units and scenes in castles and cities. Now more snowy castles and cities are snowy ^^
Wait?wait what?You got me wrong.I'm asking about how much time I have to enjoy this version before update xD
I understood you perfectly well mate! ^^ You dont have much time to enjoy this update because there is a good chance that another one will come like tomorrow or in few next days... Also there are bugs in recent updates thats why i encouraged you to wait ^^
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When you no longer update, will you release the source code?
Unlikely.
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they cant all be the Paradigm Worlds guy lol
none can reach such a level of based
Will you still do the regional plot about zendar?Is there only aroulo in the indigenous camp?Will klymorian be restored? Or will they have more plot?
Can we make the crossbow cavalry who can't ride a horse and use a crossbow no longer affected by AI?
Really we just need the optional toggle to turn the horse archer ai on or off back.
darn..if l'aigle devs as active as you.. you'll left this mod completely soon unlike them
Well said L'Aigle kinda became the Yandere Simulator version of Warband mods.
Man.. Never heard yandere simulator since ever.. That game really weird but on good way
Could you hotfix siegeing for 1.3.3. too, i'm at day 530, just started my kingdom and noticed that sieges with a siegetower are broken
ladders are still possible but take longer. Only way i can keep continueing this playthrough is with cheatmenu...
Will look into it.
my game crashes when launching
tried with this and previous version still the same
C++ runtime error
loads till around 85 percent and then I get the error
I really enjoyed 0.8 and 0.9 and have over 1000 days playthrough on both and id really love to get back to try 1.3 but it crashes
Any help?
Recommenced Game Settings for Perisno: due to the nature of the size of the module
To avoid or reduce CTDs
-LTOD On - 75% Texture Details - 378 Party Size
-LTOD On - 100% Texture Details - 240 Party Size
-LTOD Off - 25% Texture Details - 240 Party Size
-Use Pixel Shaders
-Force Vertical Sync
-Disable Sound Variation
-You can try using Force Singlethreading
For Ryzen CPUs
-Download Process Lasso and Disable SMT for Warband, or just adjust it manually via Task Manager
To Increase Game Loading time
- Increase FPS cap to 999
To reduce Map Stutter or Improve Gameplay
-Keep Sea Travel Off
-Don't use hardmode
-NEVER AUTOSAVE
Thanks for the response, but unfortunately it does not fix for me
What happens is my game terminates before it starts (on the initial loading screen with the lady)
It reaches about 85% and the game terminates with some weird C++ runtime error
Try downloading the mod again.
No. If you patched 1.3.2 to 1.3.3, it breaks manual sieging to some extent. We cant hotfix it. It requires a new save unfortunately.
[BUG]: Building new acres is not possible.
It's not a bug. We removed it because if you built built new acres you would go into negative income.
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Was there some issue with 1.3.4.6 that you had to revert?
Version 1.3.4.3 was just uploaded.
Yeah, but 1.3.4.6 was uploaded prior to this. I had it downloaded. So either you reverted to 1.3.4.3 or you listed the wrong version number for the old download.
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cant load my saves from 1.3.4.2 to 1.3.4.3
There is one little bug I found. While I try to Eliminate Valahir clan, There is one village call "vole" that I can't capture. It link to the Hafen castel and that castel belong to Reich Des Drachen. I think it bug because both places should be in the same faction.
do you have elf ears yet?
it's just been hard for me over the years to play the mod as an elf with human ears, if you guys could make them pointy that would seriously change my view on the mod even though its already awesome!
There are no elves in the mod as of a few versions ago.
warmongers are goddamn tanky, nice mod
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Why cant i see the Divine Aethling and holy crusaders on the troop tree? not that big of a deal but, i just like how those troops looked like
So all of sudden my renown went straight to zero and wont increase. Does anyone know why possibly?
Visiting the great library leads to a runtime error and closes the game, any insight on that?
That's a new one. Can you join the Discord and post the issue there?
Discord.com
Tried besieging Fountain Hall, and the siege tower wont build, It resets when I go back to the siege menu
Did you start a new game?
Yes