As promised here is a full Tech Demo of our progress on the mod so far and first hopefully of many. Narrated by myself and Mike (AlliedCarpet), in this first one we've got some of the new weapons we have in the game as well as demonstrations of our new mechanics. With this we'll be running through a general run-through of a level, the effects of the players actions on AI and examples of how they can use the environment as well.
We look forward to hearing any feedback people have so far and as stated previously we are still recruiting and looking mainly for programmers and level designers; but also wish to hear from anyone from any area with interest in joining us.
Thanks,
NickEd90
What you've got so far looks fantastic, but it's obvious it's still got a long way to go. I especially think you could change the glow to something more like Mirrors Edge's "Runner Vision", where instead of glowing, the whole object turns a color.