Perfection is an action packed game where the player takes control of a mentally disturbed assassin, whose sanity is warped to the point of accepting contracts to indulge his perfectionist habits. The player will have the ability to scout out the victim’s location, using logic to formulate a plan of attack beforehand and then use whatever methods they deem necessary to carry out the assassination. Perfection allows the player to participate in both the planning and execution stage of being an assassin and has them striving for that ‘Perfect Kill’.

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A quick update on how everything is progressing with Perfection.

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Hey everyone! Here's just a quick update on where we are on the mod right now and what we've been doing during the last few weeks.

As you've all seen both NickRic and AlliedCarpet have been hard at work on our new weapons. We'd like to give you our sincerest thanks for your feedback, we hope we can continue to meet everyone's expectations in this regard. We should have a few more in the pipeline ready to show-off soon. On
the subject of weapons, Sn1pe has started work on the animations and in the coming weeks we hope to show you his work. So stay tuned!

Our levels have also been progressing well and starting to come together thanks to our new recruits FlapJackDan and Geel9, and with any luck we should have some in-game screen-shots to show-off in due time. With that there are also plans in the works to get out another tech demo within the
coming weeks. This will detail some of our new features that we've been putting together over the last couple of months.

In response to many comments we've had on the issue we've also began to expand our art-style and setting. The team has been putting together some ideas and we are preparing to implement these needed features. However we currently have a critical shortage of concept artists, so if you have the necessary artistic talent, or if you know somebody that would be interested, please send us a message! We'd love to hear from you. In particular, we really need environmental concept artists.

Finally we're still recruiting and are interested in hearing from anyone who would like to work with us. We are especially interested in programmers and, as mentioned, concept artists.

Thanks for the support everyone's given, the feedback we've received so far has pushed us forward and we hope we can return that support in the end with the final product.

Thanks again, and have a great weekend!

Nick.

Comments
Spenzerr
Spenzerr

cool news can't wait to see what have been added and improved

Reply Good karma Bad karma+1 vote
Soul_linker
Soul_linker

man can't wait might take a while though but im sure it is worth it

Reply Good karma Bad karma+1 vote
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