The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

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Greetings. Something....odd has happened. When I did a preliminary test of the mod (like I always do before I do some serious coding), nothing quite worked like I had left it the night before. The third-person views are especially strange (which was not too alarming; I had neglected third-person while

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Greetings.

Something....odd has happened. When I did a preliminary test of the mod (like I always do before I do some serious coding), nothing quite worked like I had left it the night before. The third-person views are especially strange (which was not too alarming; I had neglected third-person while working out the fire and alt-fire code).

But what was even more strange was the inconsistent operation of the weapons themselves. Every once in a while, they would just "disappear", and I would end up with tons of entries in the game log about missing SkeletalMesh links and whatnot. Also, the animations were sketchy, the fire rates irregular, and the sounds less than cool. Not good.

I will not stop the BetaV2 release because of this, but I am starting from scratch again on all the weapons. My hope is that I can get them all fixed before the release date, but even if I don't, a good package will still be available.

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ImTheDarkcyde
ImTheDarkcyde - - 727 comments

! :O !

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