A research analyst Harry Redwood wakes up in Venom Fox research facility after an incident, and is forced to flee from the underground complex with some help from a co-worker. Please track and comment, that'd be awesome :)

RSS Reviews  (0 - 10 of 13)
8

KiraImmortal says

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Honestly, this was pretty great. From your modding portfolio so far, while there are more technically advanced episodes, this one has the best variety and monster encounters. Nice custom assets here and there too!

+ I remember this mod while still being on Amnesia, it has an oldschool TDD-Penumbra vibe on it for sure, and honestly for the better!

Puzzles weren't too complex but sometimes nicely diverted from the simple key/whatever quests. Difficulty was sorta easy sometimes, but I'd take this any day over your confusing / maze designs any day.

The platforming department again had some nice parts like the gravity section, the only one I disliked was the cave where raising the gamma was necessary because I fell to my death multiple times due to the fact you put down blockboxes to avoid shortcuts, and the limited visibility. Not cool, at least you should have given back the flashlight before this section :D

Really the only major lacking point here, is that the story wasn't much and it didn't develop at all, and some lacking details in specific areas. But considering this is probably one of your earlier creations, I truly recommend this and it deserves a solid 7.5/10.

If I were you, I'd collect these into a collection on Steam or even a collective page here, so you can put them in story / quality order, as it seems to me there are some connections between mods, but I'm really going at these at random at this point in time.

[1.4] I have never been so frustrated about a gameplay. Drop a puzzle piece, good luck finding it for 2 hours, because we're too cool to give you a flashlight. This game looked very promising but left me very dry in the end.

This mod is amazing.

7

Boss-DOS says

May contain spoilers Agree Disagree (1)

Alright, I downloaded this through steam and I'm gonna leave a review here because there just isn't enough room there. lol

I found this mod to actually be overall well made. The last few nice SOMA mods lacked any sort of length, but this one actually had a solid hour of game play which was nice. The level design was also pretty great, though a few halls and rooms were a little bit empty.

Really the only things that need some work are the story telling and the challenge to the puzzles. The story was there, but lacked substance. I hope you make a prequel or something to fill in the blanks in the story. As for the puzzles, they were a little easy for me. I'm not sure about other people, however. I do, however, appreciate the use of puzzles, they were actually creative, and a bit fun. It's been awhile since I've seen a maze. and ZERO GRAVITY ROOMS.

Also, there weren't too many monsters. A monster or two per map isn't too bad. Especially since they were spaced out and didn't cross paths with each other, so don't worry about that.

All in all I give it a 7/10. Keep up the good work, friend.

Pros:
Excelent map design
Enemy variety
Long standalone campaign (40-80 min of playtime)
Voice acting
Custom music
Custom assets
Atmosphere
Diverse gameplay
Cons:
Some puzzles are unintuitive
Climb areas are a bit unintuitive
Monsters ai is a bit buggy

9/10 would play again

Pretty decent custom story. The mapping is nice, though you could nore work on details. Also, some of the rooms are missing soundspace areas and that kind ruins the atmosphere for some parts. Overall the atmoshpere in the custom story was good, especially in the mines part (Though I think you could develop this part more). The story isn't too deep, but overall it sums up well.

The biggest flaw of the mod are the enemies. They are glitchy sometimes and getting stuck with walls and doors.

Nice custon story, try to practice more on detailing and enemy Ai :)

A decent custom story. The story itself wasn't too deep, but it has some gameplay and of course it's nice to see that people are really starting to get into modding SOMA. Music from Penumbra and Amnesia were a nice touch, somehow they helped to set the atmosphere just a bit more horrific. Also 90's dance music roxx. Platforming part in chapter 2 was refreshing for SOMA, maybe the low gravity part could've been utilized a bit more.

8/10 - took about 1,5 hours to finish, so could've been longer. Tentacle guy glitched between going horizontally and vertically very disturbingly when he was walking, don't know if he was supposed to do so but it was actually very cool.

7

gilas says

6

Rambozer says