Research analyst H. Redwood decides to escape the facility after a terrible disaster. He receives help from a co-worker, and the two decides to work together.
I know nobody's going to read this but I'm going to write my thoughts here anyway.
Developing Games has been such a great learning experience for me that I've gained a lot more confidence in my mapping and story writing skills, and about game-developing in general.
When I was developing Games, I spent a lot of time worrying about the mod's length. Because of this, I spent a huge amount of precious development time on making useless side-rooms and needlessly long levels. This led to the maps varying in detail and overall quality. That is definitely something I will try to improve upon for my future mods. I will create the levels according to the mod's story and make sure that most, if not all rooms, have a purpose. This will shorten the development time a huge deal and will improve the mod overall. If I want to have a lengthy mod, I'm going to have to have a lengthy story.
As a matter of fact, I'm going to put this new "method of mod developing" in use as I'm going to start developing Games - Episode 2 soon in nearby future. I have already started writing the script and I'm really excited about the project.
Thank you for reading!
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1.7 Fixed a lot of things, also improved the atmosphere in some areas.
Fixed a lot of stuff again. Also due to some complaints about a certain puzzle being too hard I tried my best to make it a little bit more easy.
Fixed some stuff and made some stuff better:) Should work better now
A research analyst Harry Redwood wakes up in an abandoned Venom Fox facility. With some help from a co-worker, he plans to escape the Godforsaken place.
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