The Official sequel to Penance 2: the retribution, comes "Penance 3: Arena" a gameplay/ Deathmatch mod with 12 new maps (VULK01-12). Made with Zandronum in mind, this mod contains custom bots, maps, and weapons along with custom textures and new and exciting GrApHiCs!
It's back, and better than ever: Penance 3: The Redemption for GZDoom and DOOM II: Hell On Earth! Face off against the Antichrist, an alien that seeks to dominate earth in a tyrannical rule! The ultimate mod/mapset is here!
===========================================================================
Archive Maintainer : Penance 3 Is out in 1.0!
Update to : Latest GZ DOOM
Advanced engine needed : Gzdoom
Primary purpose : Single play
===========================================================================
Title : Penance 3: The Redemption
Filename : P3TR.zip
Release date : 12/26/2023
Author : SkeletronMK666
Email Address : ----
Other Files By Author : Penance 2: The Retrobution
Misc. Author Info : Mapping:
map 01 SkeletronMK
Map 02 Bloo, SkeletronMK
map03 SkeletronMK
map04 SkeletronMK
map05 SkeletronMK
map06 -Bloo
map07 -Bloo
Map08 -ObakeTheNew, bloo
map09- SkeletronMK
map32- boo
Playtesters:
-Ludi, Bloo, SkeletronMK, Xulgonoth,NecrumWarrior,
AllEvil669, ObakeTheNew
Description : It's back, and bigger than ever, it's Penance 3:
The Redemption! the Vulken Fire skeleton must now
defeat a new rival, the antichrist, an evil alien
invader that seeks to rule the earth!
this mod requires GZDoom- default compatibility.
this zip file will come with two files, Vulk.wad
and P3TR1.0.wad. Vulk is the playerclass compatible
with zandronum and gzdoom to play with mapsets of
your choosing. P3TR is the full mapset.
Additional Credits to : penance 3 credits:
rigged skeleton:
"Skeleton Rig" (https://skfb.ly/6RouE)
by CreativeMachine is licensed under Creative
Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
Spriting and digitiation of 3d modles:
SkeletronMK666
Imperium modeled and prerened by SkeletronMK
Imperium Projecitle Created by Skeletron MK, Death
explosion state taken form
brutalv21.pk3, Credits Due to Sgt. MK 4 of brutal
doom
Imperium Death sound taken form brutalv21.pk3,
Credits Due to Sgt. MK 4 of brutal doom
TEXTURE CREDITS:
Author: DrDoctor
Submitted by: Grymmoire
Texture naming by Nightfall/Dusk
also custom textures by SkeletronMK666
custom sky textures:
Doomworld.com
NEW dswpnup Sound Provided by Pixabay.com
imported credits, sounds, and graphics reused form
Penace 2 DM V1.1
"The Mighty Mallet - Steel Warhammer -
Weapon"
(https://skfb.ly/6WOqN)
by
Billy Jackman is licensed
under Creative
Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
pickup sprites edited
form the Throwing hammer
projecitle form HEXEN
and also projectile was
modified sprites form
hexen
FlameAxe sprite skeleton hands created
with
ZAnatomy and can be found
at:
Z-anatomy.com
and a fire gif i found on
the internet.
the axe it'self was
downloaded at:
Turbosquid.com
free of use.
sounds for the Vulken
player uses sounds form
Freesound.org
code for most weapons was
taken form the ID
sourcecode and edited to
save time,
but was edited by
SkeletronMK666
ssg replacement, the
fireshot, sounds edited with
sounds form
Freesound.org
and also Doom64. mixed
and edited by
skeletronmk666
other skeletal renders
paid for and used from this
link on turbosquid
Turbosquid.com
other models for weapons
where rendred and made by
skeletronMK666
The Tyrant credits-
modled and edited by
SkeletronMK666
code edited by
skeletronMK666, Idgames
fire sound-
Freesound.org
Reload sound- edited from
half life 2, valve
software
XDEATH state for Vulken:
Bones and Bone code taken
form Realm667's
Daggerfall Skeleon, code
by "Sir Squidly"
sprites by Bethesda
Softworks, Daggerfall
PAIN sound for the Vulken playerclass made
by H_GLaDOS
Evil Laugh used for the
zandroum replacement taunt
provided by:
Freesound.org
OTEX by Ola
Bj�rling
version 1.1
Released 2020-07-03
contact: ukiro@ukiro.com
web: doom.ukiro.com
OTEX discord:
Discord.gg
Don't browse the patches,
instead open TEXTURE2 if
you want to look at
textures.
Thanks to Bauul for the
PK3 conversion (this
version) and to
Simpletonium for the Doom
Builder config for
categorization.
=======================
credits:
Ghost Buster Textures author: Scuba Steve
DRDoctor's texture pack is used as found on realm
667
"Skeleton Rig" (https://skfb.ly/6RouE)
by CreativeMachine is licensed under Creative
Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
sprite digitization and edits: SkeletronMK
Codeing AND Decorate: SkeletronMK, IDgames
Corpse Candle sprites by Obake, sounds from
Soundbible
Credits for the Rocket Bully (or Rocketman
originally) go as follows:
Code: thenosid
GLDefs:
Sounds: alterred sound from
Youtube.com and ED
209 steps sound from Robocop, by ndroidz and
thenosid
Sprites: original by thenosid and ndroidz
Sprite Edit: none
Idea Base: blue big guys from super smash tv, also
look like a fat blue chaingunner
Credits for the Nail Sprites go to:
Decorate: Mechadon, TheShooter7
Sprites: Id Software, RoTT, Midway
Sprite Edit: Mechadon, TheShooter7
Sounds: Id Software
Idea Base: Quake 3 Team Arena Nailgun
The Baron2.0 credits are as follows:
Decorate: Obake
Sprites: MKSkeletron666, modified Id sprite
Sounds: Id Software
Credits for the UAC-Goon are as follows:
Decorate: Obake
Sprites: Obake, modified Id sprite
Sounds: Id Software
Credits for the Pumpkin Caco are as follows:
Decorate: Base Cacodemon
Sprites: MKSkeletron666
Sounds: Id Software
Credits for the Maintenance Turret are as follows:
Decorate: Obake
Sprites: Obake
Sounds: From Soundbible
Credits for the Fire Invoker are as follows:
Decorate: MKSkeletron666
Sprites: MKSkeletron666, modified from Hexen's
Warrior class
Sounds: Id Software
Credits for the Hell Gunner are as follows:
Decorate: The Eviternity Team
Sprites: MKSkeletron666 (the monster), Antares031
(bullet sprites)
Sounds: Id Software, Antares031 (bullet sounds)
Idea Base: The Chaingunners from Eviternity
SOUNDS FOR THE SOUL GUARD WAS TAKEN FORM HEXEN WITH
DEATH SOUND FROM DOOM 64
sprites for the SoulGaurd and new VULK player
sprites:
"Skeleton Rig" (https://skfb.ly/6RouE)
by CreativeMachine is licensed under Creative
Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
additional rigging and spriting: SkeletronMK
antichrist boss and alien:
sounds taken form alien(s?) movie and form the
Alien TC mod by Kontra_Kommando:
Moddb.com
decorate by skeletronMK
Name: Rocketman
Difficulty: normal
Connections: none
Summon: Rocketman
Melee: none
Distance: projectile
Type: human
Brightmaps: none
Actor modification: none
ACS: none
mapped by SkeletronMK
midi, Trial by ice by Bloo
textures:
Doom.ukiro.com
skybox:
Doomworld.com
other textures:
Realm667.com
DRDOCTOR'S Texturepack
===========================================================================
* What is included *
New levels : 10
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-09 + 32
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : weapons use 3d models, to most of witch i crafted
myself in blender, others where taken form various
places. textures where provided by the doom
community. midis where taken from various video
games and metal songs.
Build Time : 4-6 months
Editor(s) used : Blender, Pain.net, DoomBuilder
Known Bugs : some monsters may not spawn correctly in some
encounters on some maps for some reason.
May Not Run With : p3tr file ONLY works with gzdoom, however the Vulk
file is compatible with zandronum!
Tested With : GZdoom, Zandronum
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
Creativecommons.org
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: Archives.gamers.org and mirrors