P:E: Custom Edition - Separated Mods 1.1

  • Lowered volume of M60 and Pistol replacement sound effects
  • Added Scorpions only option
  • Added Health and Ammo only in breakables (No traps or Insects)
  • Added no Homing for Red Cobra projectile option

P:E: Custom Edition - Separated Mods 1.0

Mods have now been separated into individual KPF files as follows...

  1. No traps in breakables (Instead of traps, will give either Health or Ammo)
  2. Spiders only
  3. Double Ammo
  4. Alternative sound effects
  5. Texture changes

All changes for individual categories remain the same but separate, so now you can choose any combination.

INSTALLATION

Once downloaded, extract the zip, then place any one or a combination of the KPF files into the "mods" folder in the same location as your games executable, if one does not exist, just create it.


Changes in Version 1.2

An official update has been released which adds a number of changes and fixes, including not only Mouse Invert, but also the ability to have a mods folder, meaning you are no longer required to overwrite the original game files to load mods. I have included the mods folder in my new update, and the mods file itself has been renamed from "PECustomEdition.zip" to "PECustomEdition.kpf", so just extract my zip file in the games folder to play the mods.


Changes in Version 1.1

Have removed the various traps from breakables, will now spawn either Ammo or Spider instead.


Changes in Version 1.0.

Fireball projectile damage reduced to 50 from 100
Boulder damage reduced to 25 from 35
Soul projectile damage reduced to 30 from 40
Mantis health reduced to 250 from 400 (Now you have a fighting chance when trapped in a small area)
Selkis health reduced to 3000 from 4000
Spider radius increased to 28 from 16 (Increases chances of hit)
Wasp radius increased to 28 from 18 (Increases chances of hit)
Reduced radius for all projectiles (No longer get hit when it looks like you won't)
New Air Supply textures (Replacing ugly plain circles)
Cloudy sky replaced with Sunset sky (To better match the color and lighting of the levels)
Thoth misaligned coin floor textures replaced with coinless versions
Blue Scorpions replaced with Red Spiders (Took some time to figure this one out)
Ammo for all weapons doubled

Sound effect improvements.

Bracelet, Cobra Staff, Flame Thrower, Machine Gun, Machette and Pistol sfx replaced
Replaced Dolphin sound effect with splash sound
Replaced Transmitter Piece sound effect
Replaced underwater breathing sound effect (Less painfull on the ears)
Replaced Gasp sound effect when resurfacing
Replaced Splash sound effect
Replaced Stone Move and Stone Stop sound effects for elevators


INSTALLATION

Simply extract my "PECustomEdition.zip", locate and backup your PowerslaveEX.kpf.

Once this is done, open PowerslaveEX.kpf using 7Zip or WinRar and drag the folders from my zip into your PowerslaveEX.kpf file. Done.

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P:E: Custom Edition - Separated Mods 1.1

P:E: Custom Edition - Separated Mods 1.1

Other 2 comments

Separation of Powerslave: Exhumed - Custom Edition mods. Added Scorpions only option, Only Health and Ammo in breakables option, no Homing on Red Cobra...

P:E: Custom Edition - Separated Mods 1.0

P:E: Custom Edition - Separated Mods 1.0

Other

Separation of Powerslave: Exhumed - Custom Edition mods.

Powerslave: Exhumed - Custom Edition Version 1.2

Powerslave: Exhumed - Custom Edition Version 1.2

Other

An update to coincide with the official patch which added the option of having a mods folder, which will now be included with my mod. Just extract the...

Powerslave: Exhumed - Custom Edition Version 1.1

Powerslave: Exhumed - Custom Edition Version 1.1

Other

This update removes the traps from breakables. As before, just drag the folders into your PowerslaveEX.kpf using 7Zip or WinRar.

Powerslave: Exhumed - Custom Edition Version 1.0

Powerslave: Exhumed - Custom Edition Version 1.0

Other

Check the "Version 1.0 Changes.txt" text file in the MyMods.zip. Install instructions on main page.

Post comment Comments
Lemenus
Lemenus - - 46 comments

Is it possible to make player hitbox thinner? It's not only about all attacks, but also about hitting walls on such distance, like main character damn wide

upd: Yes, it's possible. defs\actors\misc.txt, Actor Obj_Player, radius, default is 90, i lowered it to 20, feels good, natural. Damn, i didn't know that archives are so easily to access. Also had to get items radius wider since player is thinner, and get projectiles back to defaults

Reply Good karma Bad karma+1 vote
Shatteredspine514
Shatteredspine514 - - 5 comments

Thanks for this! Plays so much better when you don't have to worry about them damn breakables traps.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,898 comments

I hope i will see some form of neural upscale for player’s weapons. I am a bit disappointed that weapons looks like straight from 90s(yet we are playing in 2022 with ways to improve old graphics). Also, smth about manacle of power should be done. Make it so it charges quicker or make lightning chain effect more accurate and effective

Reply Good karma Bad karma+1 vote
Lemenus
Lemenus - - 46 comments

Devs did their best to preserve everything as it was in original, to the point that they even left those aspects that people not liked at all, and they refuse to change them

Reply Good karma Bad karma+1 vote
marklegg Creator
marklegg - - 66 comments

New Version up. Feel free to request any one of the changes separate from the rest, like just the spiders, or just the removal of traps etc.

Reply Good karma+1 vote
War_Crimes
War_Crimes - - 408 comments

Is it possible to add the music from the PS1 version? I actually have that game on GOG.com

Reply Good karma Bad karma+1 vote
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