This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine some of the best features of Max Payne 3 with the unique style and feeling of Max Payne 2. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
HERE'S A QUICK OVERVIEW OF THE MAIN FEATURES:
Gameplay Cutscenes - Some special cutscenes are modified to include gameplay elements, just like you experienced in MP3, so expect to be thrown straight in the middle of the action, with plenty of bullettime and in full control of your character.
Limited Inventory - You can take with you only 3 weapons at most, the 38 Revolver will always stay there as your backup sidearm, then you can pick up another handgun and a rifle. Picking up the same handgun again will give you the ability to dual wield it. Dual wielding the handguns will not make you drop your rifle. Obviously picking up a different handgun or rifle will replace your previous weapon and all its ammo will be gone, so choose wisely.
Shootdodges - The new shootdodges are very similar to the Max Payne 3 ones, there's a new shootdodge specific for the one handed handguns and you will stay in the air a lot longer, also the shootdodge slowmotion will end only when you land, so shootdodging from a higher place will give you more slowmotion air time, and once landed you can stay prone as long as you fire your gun.
Last Stand - If you have at least one painkiller left and you get fatally wounded you will enter Last Stand mode for a few seconds, in Last Stand you will be able to freely aim Max's arm while his body is falling to the ground, if you succeed at killing an enemy you will get back in action instead of dying, but be aware that all your painkillers will be used.
Takedown - If you press the Use key when very close to an enemy you will perform a close range takedown and mercilessly execute him, the animation is weapon specific, and you will be rewarded with a full BulletTime bar.
Attachments - Some enemies will use attachments like a Tactical Light or a Laser Sight, once killed they will drop a random attachment detached to their weapon, simply pick it up to dynamically attach it to the weapon you're currently holding.
Killcams - Your accuracy will be rewarded with an awesome weapon specific killcam usually when killing the last enemy of a group.