A vanilla-styled 1.13c mod aimed at offering infinite build possibilities, new endgame, diverse leveling, alchemy, QoL.

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dreameaterx Author
dreameaterx - - 79 comments

List:
* When Life is under 1/3, taking a hit heals 2,5% of Life
* Increases all stats by 100% for 8 seconds when killing an enemy when at full Life
* When Life is under 20%, taking a hit makes you absorb all Fire/Cold/Lightning/Magic Damage for 5 seconds
* When taking a hit there is a 4% chance to gain +150% to All Speed
* When Life is above 80%, hitting an enemy eliminates flinching or attack interruptions for 4 seconds
* Killing an enemy recovers 5% Life and Mana
* Hitting an enemy makes you use Mana to add Magic Damage to Attacks for 6 seconds
* Killing an enemy increases Elemental Skill Damage by percentage of lost Mana for 6 seconds
* Hitting an enemy increases your Damage by half of your Strength as percentage, but decreases your Attack Speed and Rating by 50% for 4 seconds
* Killing an enemy has a 25% chance to increase your Critical Chance and Attack Rating by 35%
* Taking a hit with less than 25% Life increases Physical Resistance by 10% of Vitality for 5 seconds (Max 50%)
* When taking a hit, reflects tripled percentage of lost Life for 3 seconds

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