BOD boost
ScriptEnlarged inventory: a) 6 potions "500" b) 3 "1000" potions c) 8 weapons d) 30 arrows in each quiver And as a bonus: 1. chardata.py makes the hero level...
Texture pack for Severance: Blade of Darkness, adds painted visual effect.
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Enlarged inventory: a) 6 potions "500" b) 3 "1000" potions c) 8 weapons d) 30 arrows in each quiver And as a bonus: 1. chardata.py makes the hero level...
!WIP! 13 New "HD" weapons (2x original texture size). This is my first MOD for BOD. Installation instructions: BackUp the original file first!!! (\Codemasters\3DObjs\weapons.mmp...
The largest and most popular overhaul for Diablo II Lord of Destruction. An enhanced experience also compatible with the latest D2 patch.
Adds additional masteries from other mods. Cataclysm, Diablo 3, Grim Quest and NCFF masteries are included. Characters from these mods cannot be transferred...
Hi, all bladers! This is my first map for Severance - The Blade Of Darkness. Hope you like it. At once I ask forgiveness for the English, the text written...
Continuation of the first part. Mercenary returned to his native northern lands, squander all the money in the taverns and casinos Arabian capital. But...
Dark Messiah Reborn is a revamp/rebalance mod that makes the game feel more immersive.
It would be great if you add a commentery in the begining of modified files like #modified by neurozaneurona. So the users can easily understand what version of file they currently use. Same modules are modified by many different mods so it may become a mess.
Greetings,
Congratulations for the good work! :D
I see the paths of all files in the english version, with these I will can to translate my mod to english correctly. Many thanks!
I wonder if it would be possible to make my 24bit textures also in high resolution. Because they add some details that in the original textures are not seen, like the blue eyes in the heroes and other things. It would be great!
I used Photoshop to improve most of the original textures. Other textures were modified by another person (if I remember correctly, Cutberth) with another program. What program did you use, also PS?
Well, I could use these textures as a base in high definition to adapt them to my mod with the look of my 24bits textures. I'll try.
Thanks again friend. :)
I thank you for putting efforts on this great texture. I am having a problem the character has black lines on it's body and the map when light comes on the character these lines become white. I see the character and it's body but with this lines on it. Do you know why?
Thank you again for this great work
You can disable character stroke lines in the initial settings of rOpenGL. In the game launcher, open the configuration and in the "Toon" tab set "Line width" to 0. Though I guess it is not a satisfactory solution to the problem.
Wow, that mod is a real firecracker! Thx for this impressive piece of art. Just one question - is there a possibility to make in-game changes to the fog routine? Gorge of Orlok, seeing barely anything, is really nice and spooky, but getting the rune in Oasis of Nejeb turned out to be impossible, since the 4 target triggers were not visible through the blue mist around the pressure plate. I had to save, start the save in the regular game and play this part through that way, before being able to return to the mod.
Otherwise this mod is sheer madness, it feels like playing the story in a comic-book. A true masterpiece, thanks again for all your effort.
The fog problem in opengl can be fixed by installing "FogFix addon" of Sir_Random. This should help.
link:https://www.moddb.com/games/severance-blade-of-darkness/addons/fogfix
man, i gotta say it! these are the best textures i've ever seen.
In my opinion, they really give a much more immersive feeling to the game.
it's so bad they cannot be used with the hyperborean mod, it would be awesome.
Anyway, great work man, keep it up.
I agree with you, friend. I will try. ;)
Looks great, thanks. I hope more people continue making mods for this awesome game