Painslayer is a gameplay mod for GZDoom engine by Agent_Ash aka Jekyll Grim Payne, inspired by Painkiller (2004) by People Can Fly. Painslayer is meant to be played on existing Doom maps and is compatible with custom monsters. Download on Github!

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Painslayer 1.1.1 contains a number of hotfixes for the previous 1.1.0 release.

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Painslayer 1.1.1 contains a number of hotfixes for the previous 1.1.0 release.

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GZDoom 4.7.1 is recommended. Not tested on LZDoom.

How to play: Github.com

Copyright and license information: see Readme or COPYRIGHT.txt in the archive.

Changelog

Fixed

  • Fixed a critical oversight that resulted in inability to save your game if there were were stakes/shurikens/bolts stuck in planes anywhere in the map.
  • Fixed some Silver Tarot Cards ceasing to work after a map change, such as "Soul Keeper" and "Forgiveness" (thanks Serious Cacodemon for reporting).
  • Fixed "666 Ammo" Silver Card not giving certain ammo types.
  • Fixed "666 Ammo" Silver Card not resetting ammo reserves to 666 at the start of a new map, which contradicted its description.
  • Fixed an oversight which resulted in Shatter (Freezer + Shotgun combo attack) producing an ice corpse that would not be subjected to gravity if the original monster was flying (e.g. Cacodemon).

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SweetRamona
SweetRamona - - 5,114 comments

Any Mapsets you recommend playing this with?

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Agent_Ash Author
Agent_Ash - - 69 comments

I've been playing a lot of Eviternity and Sunlust, but I think it should work well with more or less anything that isn't too cramped :)

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