Overwatch is a cooperative asymmetric multiplayer Real-Time Strategy Shooter (FPS/RTS hybrid). Overwatch is powered by the Source engine and is set in the Half-Life² universe.
This is actually something we're currently testing. We plan to move a lot of these values (unit HP, strength, etc..) to a per-map .cfg file. It would make it much easier for us to test, tweak and balance.
Will the NPC's be stronger, like in Modular Combat?
This is actually something we're currently testing. We plan to move a lot of these values (unit HP, strength, etc..) to a per-map .cfg file. It would make it much easier for us to test, tweak and balance.
Clever :)