Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter. Enemies are faster, smarter, more aggressive & deal double to triple damage. The player's arsenal also deals double to triple damage. Player also moves faster. Still, Survival is not guaranteed. A quick trigger finger & planning your every move beforehand are essential if you want to survive.

Description

Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter. Enemies are faster, smarter, more aggressive & deal double to triple damage. The player's arsenal also deals double to triple damage. Player also moves faster. Still, Survival is not guaranteed. A quick trigger finger & planning your every move beforehand are essential if you want to survive. IMPORTANT: D3HDPv2 (Essential HD Pack Version 2) is required for Overdose to work properly. Overdose is not compatible with dhewm3, ROE, TLM or BFG Edition. Overdose will only work with Retail Doom 3 (patched to v1.3.1) with D3HDPv2. Large Address Aware (4GB Patch) is required and included. The included "autoexec.cfg" file is also required. INSTALL: Copy & paste contents of "base" folder found in Overdose Mod to your Doom 3 "base" directory. Please read included README file before playing Overdose for more info.

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Overdose v2
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Guest
Guest - - 691,665 comments

Could someone write a review!

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SonzOfUmanity
SonzOfUmanity - - 4 comments

This seems cool but i cannot bear the loading times...almost 3 minutes to load a level is kinda insane

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ParallaxTiger Author
ParallaxTiger - - 116 comments

What are your system specs?

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Guest
Guest - - 691,665 comments

Mod Crash. Doom III steam version, this is the error(text cutted because exceed 5000 characters):

WARNING: file sound/agui.sndshd, line 130: sound 'guisounds_warning' previously defined at sound/aagui.sndshd:77
WARNING: file sound/agui.sndshd, line 142: sound 'guisounds_pressurize' previously defined at sound/aagui.sndshd:89
WARNING: file sound/agui.sndshd, line 153: sound 'guisounds_roq' previously defined at sound/aagui.sndshd:101
WARNING: file sound/agui.sndshd, line 164: sound 'objective_screen' previously defined at sound/aagui.sndshd:112
WARNING: file sound/agui.sndshd, line 58: sound 'guiroq' previously defined at sound/aagui.sndshd:1
WARNING: file sound/agui.sndshd, line 70: sound 'guisounds_action' previously defined at sound/aagui.sndshd:9
WARNING: file sound/agui.sndshd, line 81: sound 'guisounds_click' previously defined at sound/aagui.sndshd:24
WARNING: file sound/agui.sndshd, line 93: sound 'guisounds_close' previously defined at sound/aagui.sndshd:39
WARNING: file sound/alarms.sndshd, line 17: sound 'single_alarm_01' previously defined at sound/aaalarms.sndshd:1
WARNING: file sound/alarms.sndshd, line 27: sound 'loop_alarm_02a' previously defined at sound/aaalarms.sndshd:8
WARNING: file sound/alarms.sndshd, line 36: sound 'loop_alarm_03a' previously defined at sound/aaalarms.sndshd:18
WARNING: file sound/alarms.sndshd, line 45: sound 'loop_alarm_03b' previously defined at sound/aaalarms.sndshd:27
WARNING: file sound/alarms.sndshd, line 55: sound 'loop_alarm_08' previously defined at sound/aaalarms.sndshd:36
WARNING: file sound/alarms.sndshd, line 65: sound 'loop_alarm_10' previously defined at sound/aaalarms.sndshd:46
WARNING: file sound/alarms.sndshd, line 74: sound 'loop_alarm_12' previously defined at sound/aaalarms.sndshd:56
WARNING: file sound/alarms.sndshd, line 84: sound 'loop_alarm_13' previously defined at sound/aaalarms.sndshd:65
WARNING: file sound/alarms.sndshd, line 94: sound 'loop_alarm_14' previously defined at sound/aaalarms.sndshd:75
WARNING: file sound/bulletimpact.sndshd, line 105: sound 'shotgun_impact_flesh' previously defined at sound/aaweapons.sndshd:115
WARNING: file sound/bulletimpact.sndshd, line 19: sound 'bullet_ricochet' previously defined at sound/aaweapons.sndshd:1
WARNING: file sound/bulletimpact.sndshd, line 36: sound 'bullet_impact_metal' previously defined at sound/aaweapons.sndshd:24
WARNING: file sound/bulletimpact.sndshd, line 56: sound 'bullet_impact_flesh' previously defined at sound/aaweapons.sndshd:55
WARNING: file sound/bulletimpact.sndshd, line 93: sound 'shotgun_impact_metal' previously defined at sound/aaweapons.sndshd:91
WARNING: file sound/computers.sndshd, line 25: sound 'computers_02' previously defined at sound/acomputers.sndshd:12
WARNING: file sound/computers.sndshd, line 41: sound 'computers_03' previously defined at sound/acomputers.sndshd:24
WARNING: file sound/computers.sndshd, line 54: sound 'computers_04' previously defined at sound/acomputers.sndshd:38
WARNING: file sound/computers.sndshd, line 9: sound 'computers_01' previously defined at sound/aacomputers.sndshd:1
more than 256 warnings
guid set to RNIwZfJVC5g
--------- Game Map Shutdown ----------
--------------------------------------
WARNING: Window GameOpt2Flash in gui guis/mainmenu.gui: a transition does not have a valid destination var GFB1::backcolor
WARNING: Unknown string id #str_3666127
WARNING: Unknown string id #str_3666127
WARNING: Unknown string id #str_3666126
WARNING: Unknown string id #str_3666126
WARNING: Unknown string id #str_3666127
WARNING: Unknown string id #str_3666127

...2528 entities spawned, 22 inhibited

==== Processing events ====
WARNING: idChoiceWindow::InitVars: gui 'guis/mpmain.gui' window 'SNDBPrimary' references undefined cvar 's_driver'
--------------------------------------
SpawnPlayer: 0
loaded collision model models/weapons/shell1/mshell_lo.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1294 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname
WARNING: Couldn't load image: projectile_impact
0 0 1920 1080
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
malloc failure for 268435464

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ParallaxTiger Author
ParallaxTiger - - 116 comments

That's strange. When you say "Doom 3 Steam version", are you refering to "Doom 3 (2019)" release?

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Guest
Guest - - 691,665 comments

Nope I play with verson of DooM III(not BFG) , pratically the same version of original of 2004 (but on steam was release on 2012).

I also have the cd version of doom 3 but at my home, i'm currently 900km away from home for work.

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ParallaxTiger Author
ParallaxTiger - - 116 comments

I believe you. That's very odd, though. I have tested Overdose on original (2004) version from Steam. And had no issues. Sorry to say, I don't have any suggestions to help with your issue. Do you have the original (2004) GOG release to try where you're at? That's the only thing I can think of to do. I've heard the GOG version has helped others who had issues with the Steam version.

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