Orion is a total conversion utilizing Valve Software’s Orange Box engine. Orion immerses the player in an intense online experience with dynamic combat and a vast array of new features.. Featuring fast-paced tactical gameplay on futuristic battlefields, Orion brings the fun into gameplay.

RSS Orion - Beta 1.0 Delay REDUCED!

Delay has been reduced! We are now releasing THIS upcoming Sunday. We have scheduled Release Events / Launch Parties with both IRC & SteamGroup Chat! Click to find more details regarding the Release Events as well as the entire Changelog for Patch 1.0!

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Hey guys!

Change of plans - We are actually slightly reducing the delay of the Pulbic Beta 1 release! We are actually going to be releasing this upcoming Sunday (instead of the previously announced Monday).

We are going to be kicking off the release at around 11am US Central Time ( GMT+6 ). We'll be having a Launch / Release party via SteamGroup Chat as well as IRC. I will personally be attending both. The details are the following:

How do you join the group? Go here:

Then around 10:00am US Central Time we'll be posting Steam Announcements as well as inviting Group Members to the chat.

Server information:
Server: irc.gamesurce.net
Channel: #orion-project


01. Remove bug: Server Crash / Lock-up.
02. Game is now optimized - expect more frames!
03. Increase range-of-damage for Melee Attacks.
04. Make the Flag a 1-hit-kill.
05. Remove secondary firemodes for Shotgun and Sniper Rifle.
06. Remove the delay on 3-burst for the FNC-30
07. Change the Respawn System. Remove the waves and make it a default timer (default is 5 seconds).
08. Add VGUI for keypads (disable / restore, etc).
09. Add more death icons.
10. Remove Dynamic Scope overhead stuff (creating lots of FPS problems).
11. Remove Bullet Push feature on guns (where it launches the player).
12. Optimized textures in: materials/quagamire.
13. Optimized textures in: materials/scale.
14. Optimized textures in: materials/glacier.
15. Fix Health Dispensers: If you are Support class you cannot get health unless you are under 100hp.
16. Enable Flag Reset (after 60 seconds idle - somehow it got broken).
17. Enable Objective VGUI (got broken - probably due to the pre-game stuff we did with the flag entities)
18. Added Menu Option: Missing binds from the Options -> Keyboard portion.
19. Decrease (slightly) Player Speed: Running Speed (leave sprint the same). (they are currently the same speed).
20. Add Multiplayer Menu Option: Toggle Iron & Scope / Hold Iron & Scope.
21. Add Multiplayer Menu Option: 1st-Person Death Cam (default) / 3rd-Person Death cam.

01. Incorporate new VGUI: Team Selection Menu.
02. Incorporate new VGUI: Class Selection Menu.
03. Incorporate new VGUI: Carrier Win Logo.
04. Incorporate new VGUI: Altair Win Logo.
05. Remove Shader: Damage Blur (red scren) (Replace it with directional damage indicators instead).

01. Update weapon: Shotgun (15 ft. spread cut-off (50Úmage renders) / (25 ft. cut-off (25% damage renders).
02. Update weapon: RNC-44 (fix / use original iron animations & origins & fix spread damages)
03. Update weapon: MX-4 (fix / use original iron animations & origins & fix spread damages).
04. Update weapon: CV-10 Pistol (fix / use original iron animations & origins).
05. Update weapon: M-40 Magnum (fix / use original iron animations & origins).
06. Update weapon: Sniper Rifle (non-scope is now less accurate / modified damages).
07. Update weapon: FNC-30 (reduce recoil / remove delay between 3-burst shots).
08. Update weapon: Light Machine Gun (reduce damage / slightly reduce accuracy).
09. Update weapon: CTF Flag (increase speed of melee animation).

Add level: ctf_catchment_b9c
Add level: ctf_shadow.
Add level: ctf_quagmire.
Add level: ctf_myst_b3
Add level: ctf_reactor_xl
Modify level: ctf_incursion: Optimized Fog & Smoke / Re-do lighting and fog-fade distance / Optimize.
Modify level: ctf_geode: Optimize the middle / Increase the brighntess.
Modify level: ctf_quagmire: Modify keypad functionality (streamline it).

We will be releasing more details shortly (as well as videos and previews) - so stay tuned!

kTeku - - 60 comments

Can't wait for this sunday. :)

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death5421 - - 342 comments

for real this time?

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Rukus_ - - 660 comments

NAW! We're just ******** you, it'll come out alongside episode 3!

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Undying_Zombie - - 495 comments

Nah come on it will come out when DNF comes out right? I thought that was the targeted release date. ( DNF = Duke Nukem Forever )

Ahh sorry bad joke.. ( I really don't think you guys would pull a 3drealms move :P )

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Praz Author
Praz - - 893 comments

One could hope :p

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XenuXemu - - 435 comments

Oh I see, you pulled a reverse Valve.

A shut-off Valve? (See what I did right here? I'm so ******* clever.)

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Rukus_ - - 660 comments

Yes, yes you are!

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Xendrid - - 145 comments

So will I be able to play this at 100+fps like every other Source game or are we looking at 10fps still?

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Praz Author
Praz - - 893 comments

Please read the changelog, Xendrid.

We have optimized both the code and maps. You should expect around double the framerate ( from what you had previously ) in this new patch.

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Xendrid - - 145 comments

Wow, how did I miss #2. Facepalm.

Anyway, I wasn't expecting the optimization to be done so quickly. Good work.

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Praz Author
Praz - - 893 comments

haha no problem :P

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Xylemon - - 2,677 comments

Awesome I'll be able to play this Sunday!

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Praz Author
Praz - - 893 comments

We're nearly done with the build - will be making new install files, upgrade patch, and server files shortly and sending out.

Get ready for the Release Party tomorrow via our SteamGroup:

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