The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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cody78
cody78 - - 14 comments

:O that is AWESOME!!!!

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Stevokenevo
Stevokenevo - - 68 comments

1:07 DISCO!!! All you need there is a glitter ball in the centre of the room.

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Asd.
Asd. - - 225 comments

Oh wow, that looks awesome!

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Mr.Nuke
Mr.Nuke - - 996 comments

last few seconds are pretty trippy

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Maxen1416
Maxen1416 - - 5,558 comments

you must be having fun! xD

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dave_5430
dave_5430 - - 2,114 comments

Reminds me of Plasmatic Anti-Matter x3

Should slowly decrease in size and collour as it flies on and make a discharge-like sound when it dissapears with a tiny spark-flash x3

=.= yeah, science-fiction novels and movies.

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TeH_n00b_GaMeR
TeH_n00b_GaMeR - - 154 comments

imagine if it disintegrated the enemy... that gun would be damn overpowered

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:Jack
:Jack - - 2,082 comments

Will you add custom sound to it?

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-:Steve-o:-
-:Steve-o:- - - 165 comments

Huh? It does have custom sounds. The only thing that doesn't is the sound it makes when bouncing, but I'll do a sound for that.

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:Jack
:Jack - - 2,082 comments

I mean that. That bouncing sound is soooooooo annoying...

Good you will change that soon, it'd make it even better.

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VioletStar
VioletStar - - 107 comments

If possible then might be nice to have random, slightly varied custom bounce sounds?

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-:Steve-o:-
-:Steve-o:- - - 165 comments

Yeah, I will do. I always make at least 3 sounds for sounds which people are going to hear often.

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ThrillerProd
ThrillerProd - - 173 comments

Nice ! Just need a model now ^^

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menter Author
menter - - 1,226 comments

we're already working on it

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RedSlug
RedSlug - - 580 comments

Good to know that the current one is a placeholder, because the angle and the point of view isn't really appealing.

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SpUz
SpUz - - 16 comments

Great work on everything about this mod! But why didnt you kept the CSS hands?

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-:Steve-o:-
-:Steve-o:- - - 165 comments

Because Shepard is a member of the military -- not a counter-terrorist/terrorist.

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menter Author
menter - - 1,226 comments

because we're not lazy. and he's wearing the phoenix uniform which is different from the hecu uniform.

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Wow that's like one of the best particles i've seen in my ModDb life.

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grzyb
grzyb - - 153 comments

did you think bout making secondary shot chargable (for example like in SW Jedi Outcast)? and you could make special fire (blue one) for this grenade (dunno what it actually is :d).
great work, can't wait to see another vid!

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SleepingHollow
SleepingHollow - - 234 comments

what npc if any will be using that weapon?

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menter Author
menter - - 1,226 comments

can't tell you

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TimeCrab
TimeCrab - - 405 comments

That looks great. Would it be possible for the energy balls to emit lights, so that when you shoot them into a dark corner they illuminate the surface on contact? I just think it would be more realistic and pretty epic, if at all possible.

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menter Author
menter - - 1,226 comments

that's a good idea.

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Cremat0r
Cremat0r - - 6,885 comments

Just a little opinion, instead of just setting the Plasma Round's Lifetime to 2 seconds, you could make it become 2 or 3 seconds after it first bounced, or halve the time after a bounce.

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menter Author
menter - - 1,226 comments

that too.

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Guest - - 690,794 comments

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DeadPhil
DeadPhil - - 55 comments

This could be great for puzzles in the game, like in episode 1 and Half Life 2 with bouncing energy balls into socketts

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soldine173
soldine173 - - 41 comments

MenteR, What's the console command that you used?

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Description

playing around with the new CLR particles. particles by our team member Firegod522, and the coding was obviously by Chris528.

PLEASE NOTICE that their lifetime isn't so long. the plasma rounds only stay alive for 2 seconds.