A single house with complex angles and verticality combined with many lockable doors. This promotes both situational awareness for the defenders and synchronous breaches for the attackers. Lots of players seem to use distraction and double breaching on this map.
Based on feedback from our Saturday 1pm Eastern playtests, we have removed the window from the cache room and also added a blockzone around the house so that defending players must fight from within the house.
We'd like to hear what you think, now the map will be even tougher for both the attackers and defenders. Last week's playtest was almost full servers and seriously tactical. The ammo and penetration in this mod make for very satisfying ttk per shot placement.
Hope to see you Saturday at 1pm Eastern!
hell yeah, House has really been shaping up to be one of my favorite maps.
House plays so damn well now!