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June Update1 2010 (Games : Battlefield 2 : Mods : Operation Dead Dawn : Forum : Public Updates : June Update1 2010) Locked
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Jun 1 2010 Anchor

I'm currently out of town for awhile but on June 13th I will be able to at least continue some work, Until I get home on July 1st. The plan is to have the next update for OPDD ready before July. and honestly it shouldn't be hard to pull off. On a side note during this trip I have been putting the OPDD plot down on paper. I can't say exactly how long the campaign will be but I hope to make it not too long (to avoid a large mod size) while at the same time tell a great story that I have been working on for awhile now. If I had to estimate the amount of campaign missions I would guess around 10 at the least. I already have the first 5 levels planned, and I realized that between a few levels I don
t even need a cutscene, which would cutdown on modsize a bit more as far as campaign.

Still there is plenty more work to be done on the mod. Uber has been continuing to optimize the shaders in ways I never imagined. For example now the shadows are rendered a little better to not look so pixelated. Hopefully, this will not hurt people with lower end PCs but that has yet to be tested.

Also, I may change the description of the mod slightly in the future to fit the story a bit better to what I have planned. I'm still working on that though (It's hard to write a summary about a story without spoiling anything. Can't wait to get the campaign in full swing so we can call this mod a full release.

-CrazyIvan1745
CrazySoldiersProductions

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