Hello there folks!
Long time no see. As usual the progress was quite slow. During that production time, a lot new features were developed which I hope you will like. So without further ado, let me show you what you can find in the latest release!
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More missions:
A lot new missions were created. Many thanks to Hooet (교니체) for your support!
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Production Booster:
Have you ever played Swarm Rampage, the sequel of Swarm Assault? Whether the answer is yes or no, the idea for this new structure come from that game. This new building increases unit production in all team colonies by 10%. Exclusive to only custom levels.
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Firepower Booster:
Another new structure which the idea was taken from Swarm Rampage. It increases firepower of all team units by 10%. Exclusive to only custom levels.
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Tesla Defense Tower:
Want more? Here’s Tesla Defense Tower, loosely based on the one which you can find in Swarm Rampage.
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Scorpions Defense Tower:
Since the very beginning my original plan was to make Scorpions Defense Tower with only one spear weapon. I decided to finish what I started, so now you’ll be able to place in maps scorpion defense turrets with either two or one spear guns.
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Beetles Defense Tower:
Beetle Defense Tower got some new art. Mainly due to fit its size to the 1x1 tile.
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New HP bars:
OpenRA default HP bars were replaced with new ones, more faithful to Swarm Assault ones.
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Poison Mushroom creep plants
This update adds a new creep plant to the roster. It’s a Poison Mushroom for swamp world, as usual, it’s based on Swarm Rampage’s mushroom. This plant has been in the project for a while but I finally decided to finish it. The original idea was to recreate the plant from SR game, especially how its projectile worked. But after some thought, I decided to give to it the cluster warhead.
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Dragonfly artwork update:
The original Dragonfly artwork has a lot of holes in its sprites. It's rather minor change but always welcomed.
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Sidebar got update:
The sidebar was updated to be more similar to the original Swarm Assault sidebar.
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And command bar was also updated:
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Legacy Map Importer - Tutorial:
Also for those who are interested in importing legacy maps from Swarm Assault, I made a tutorial how to do it:
And here other key changes:
- Engine update.
- Video support.
- Projectiles are interpolated to 64 facings
- Added missing scorpions AI for campaign. So that means scorpions can be used as 5th real faction in campaign.
- Optimized auto pickup colony bit logic for units.
- Easy and Hard difficulties were updated and added Very Hard mode too. Firepower is increased by 25% in Easy mode for player and is reduced by 15% in Hard mode and by 25% in Very Hard mode.
- Updated clock animation for production palette. Now it is based on original one.
- There was an issue where closing OpenSA game wouldn't close it entirely. It was still running in the background. That issue should be resolved now.
- Moved special debug units to Support Power tab. They are available when debug mode is turned on.
- Added two extra loading screens.
- And more!
The full changelog can be read here:
And as usual, I’d love to thank Mailaender and IceReaper for their help. Moveover, I’d love to also thank Hooet (교니체) for creating new custom missions and testing the project, you rock!
woah, that's significantly more game than there was before!
This is so weird, literally yesterday I said to myself "what was that bug game?" and now here I am