The work on maps go on and there is a new oc_custom coming up.
Thats "Tested6.0". A first betaversion with everything ported but still without spawnprogress will be released soon.
So its again on you to report traps and bugs.
Another cool thing i was working on is animating the spidermastermind that D³ mod "Recall to Hell" build and released as free content.
Model and textutes by RtH, rig and animation by klonsemann.
Till now the following animations are done, walk_forward (pic above), srafe_left, idle.
There is no concept about attacks and behavior jet.
So thats more a personal test than a preview to a release.
If this ever gets completed ingame, maps must be found where this enemy could play out its strength.
I thought this mod was dead in the water? Good to see you're still working on it.
Great mastermind btw! Evokes all the horror and creepiness of the old version, while retaining a distinctive look of its own.
one of the coolest way to die is to get shot by this spider
Does it really takes 6 months to animate the spider?
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Why does this Spider Mastermind look more like an Arachnotron?
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