In original WoTR, you'd train four anti-rush units then zoom all the way off to Tier 4 to start training all your lategame Huorn spams. But what if you made the tier upgrade prices and times more on the order of standard RTSes - expensive and long - and made earlygame units actually worth training? And what if you gave these upgraded buildings powerful towers? And what if these higher tiers unlocked upgrades for early tier units, allowing earlygame units to still be good if not better than lategame units? And what if you gave some useless units some much-needed care and turned them into powerful monstrosities? And what if you were to completely overhaul Fate Powers and make them useful, as opposed to Ents and Balrogs? And what if you were to release it all as a mod - One Balance to Rule them All?

Boromir
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Description

The valiant Captain of Gondor is now available instead of that useless joke of a hobbit with the absurdity of the One Ring!

However, Boromir costs two fate - but so does upgrading to Tier II, and if you want the edge you'll have to decide whether to go to Tier II to get the Forge, or to get the extremely useful Horn of Gondor ability (now with buffed radius!) and a unit that is still quite useful lategame if ranked up (if not ranked up, he's screwed.)