Download Here Binaries/gfx Source OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements. Here is a list of features so far. Version 1.0 -ARB Multitexturing -Speed Increases -Bobbing Weapons -Colored Console -Animation Interpolation -Transform Interpolation -TGA Textures -PCX Textures -JPG Textures -Fixed Maximum Pitch of Player Viewpoint -Centered Intermission Scoreboard -Improved HUD -FPS Counter -Clock -lit support -Removed Flashblend -Fullbrights -32-bit Mirrors w/ gl_texsort "1" -Programmable External Particle System -Fixed Particles Over Water Bug -Fixed Beam Pausing -Clipped Decals -44100hz Sound Sampling Rate -New Math Routines -MD3 Models -Quick Texture Reloads -Dual Water Layers -Underwater Fogging -Waterwaves -Added +mlook cvar -EAX Sound (60%) -OpenGL code in an external DLL -New pak file format -Dedicated Console -Numerous other things i cant remember :)

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OmiQuake Source

OmiQuake Source

Source Code

Source Code of the OmiQuake Engine. The Project seems abandoned. So if you like it, you may enhance it the way you like

OmiQuake

OmiQuake

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OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements