Omega DOOM III v0.91b. Since this mod is still kind of incomplete, I have uploaded this version as the beta one.
Omega DOOM III v0.91b. Since this mod is still kind of incomplete, I have uploaded this version as the beta one.
NOTE: This Mod does not include any subtitle function.
What will be in v1.0:
- More sound effects remade/remastered
- More graphical improvements
- Physic changes
- Bug fixes
- More secrets (if needed)
- Extra balance changes (if needed)
Again, thanks for downloading this mod, and I hope you like this! If there is something need to be improved, please don't hesitate to tell me.
Due to the copyright problem, Omega DOOM v0.9b will no longer be able to download. Still, Omega DOOM v0.91b is better than v0.9b :)
Bugs reported in v0.9b:
- No video disks available to pick up. (Reported by Nuke87654)
- Improper physics of objects (Reported by robertcte206 and Guest)
Balance changes of this mod make this game 20% harder. (Reported by Voltex Pixel)
kak mod ?
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Sorry, but I don't understand your language. If you sent the comment to ask about this mod, then could you tell me in English? You can use the online translation services like Google Translate if you want.
Since it seems you (and the Guest replier) sent the comment in Bulgarian, I have translated my comment above in Bulgarian below:
За съжаление, но не разбирам езика ви. Ако изпратите коментара, за да попитате за този мод, може ли да ми кажете на английски? Можете да използвате онлайн услугите за превод като Google Translate, ако искате.
...or maybe I guess you sent the comment in Russian, here it is:
Извините, но я не понимаю ваш язык. Если вы отправили комментарий, чтобы узнать об этом моде, то не могли бы вы рассказать мне по-английски? Вы можете использовать онлайн-услуги перевода, такие как Google Translate, если хотите.
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The videocd's spawnclass is wrong, also, the flashlight(true); should always be after the playanim() in the pistol, like in the flashlight, oh, and the weapon_chaingun.def and weapon_bfg.def have some particles ending in .ptr instead of .prt as it should be.
The weapon_pistol have no special light variables for the weapon_pistol.script to turn on.