Old Republic mod for Forces of Corruption. Exactly as it says on the tin.

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Report RSS Back at it again
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EmperorNiko
EmperorNiko - - 1,731 comments

C&C: Generals music, nice touch.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Yeah, Generals has some amazing music. Wont be included in the mod though, doesn't really fit.

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bardicheassault-07
bardicheassault-07 - - 64 comments

Love it. Super pretty effects from lasers to even the shields on the fighters. Nice touch. Can't wait to use NovaDive/Liberator starfighters.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Moddb.com Boom. Have fun with them.

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Dark_Ansem
Dark_Ansem - - 433 comments

I'd love to see the textures updated/upgraded :)
still, an excellent mod to satiate my addiction to KOTOR era

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Darth_Saber
Darth_Saber - - 917 comments

Great work, Geroenimo; glad to see that you are working on this mod again!

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Is there any way to replace the vanilla starfighter flying noise?

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Jeroenimo Author
Jeroenimo - - 6,765 comments

There is. Replacing them might happen at a later date.

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Afro-yoda-ninja
Afro-yoda-ninja - - 1,204 comments

Indeed, there is a way..... ;)

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JayTheGam3r
JayTheGam3r - - 1,869 comments

I want to replace it so bad. It sounds so terrible

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Jeroenimo Author
Jeroenimo - - 6,765 comments

The originals aren't that terrible, though it does get a little irritating after a while, I'll agree with that. As soon as I have some better ones I'll replace them.

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Vouroboros
Vouroboros - - 118 comments

This looks great, can't wait for the next release

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Description

I felt the motivation again to work on ORAW. That's a first in about 9 monthes.

So exactly one year and one month after I uploaded the last video showcasing a new starship I'm now showcasing this:

All fighter/bomber armerment has been redone. In the latest released version of the mod all fighters had different powered lasers, now they all do the same damage. I also changed all the stats on the weapons to give all the ships a unique character. The Aurek has 2 rapid fire (A la Battlefront 2) lasers, Sith fighter has 2 burst lasers, Chela 2 burst lasers, and 2 concussion missile launchers and so on. In this video the most visible are the Shrikes gatling lasers (very low range) and long range precision lasers (long range). Some squadrons are now reduced in size, the Aureks now only come in groups of 5 instead of 7, sith fighters in groups of 7 instead of 9 ect. All fighters also have increased firerange, so you wont ever feel they're being useless. All squadrons also have their cost changed to rebalance the new fighter stats. And apparently the Republic Gunship has its firebones messed up as it doesn't seem to fire in the vid at all now that I watch it again. I rerigged all the fighters with new colisson meshes (or actually no colission meshes, you can just give the main mesh colission) and firebones, so no more bad hitboxes.

All lasers and turbolasers have been sped up to 1.5 times their original speed, which I think is a great change.

And for those of you who might wonder if the footage is sped up in the beginning, no it's running normal speed, those Shrikes just have a movement speed of 25.