Old Republic mod for Forces of Corruption. Exactly as it says on the tin.
And a damn GG if I say so myself. I'm very proud to announce that balance is now complete. Perfect. Finally. I'd upload it now if not for a few dumb things like descriptions. You now must start to guide your units to their targets, because if you don't, you'll lose. And that's not because of a balance issue. Strategy is required and a lot of it. This was just like a Empire total war game, lol.
Anyway, I hope you'll all be pleased with it. Units now have specific targets, like a sith frigate is very effective against corvettes, but attack a hammerhead with it and you'll lose. Not to mention a Paladin, but then again, you MUST use the ion cannons of the frigate to take down the shields of the Paladin quick. Damage of weapons is cut by half, except for ion cannons, so a heavy turbolaser is 20 damage, yet a ion cannon is 80, that way you need to put the smaller ships (that have ion cannons) in formation and tactics with larger ships (that are equiped with the firepower to devonstate the ship when the shields are down, but no ion cannons) to destroy a large warship. The unit cap is 30 and 35, you might think this'll prevent epic battles, but it prevents epic lag. The kind of epic that'll crash your comp so...as you can see in a 2vs2 battle, you can still have plenty of ships, small, large, you name it. Huge, that is one sure thing.
Ohhh I'm satisfied with this. I'm uploading tomorow if I get the descriptions done.
And after you read the whole description, I'd like you all to comment about it. What do you think of it? And if I can't get the descriptions done in time, should I upload anyway?
Definitely twist on the regular game play in the vanilla game, it sounds interesting, and I will definitely try it when you upload it.
same here
Upload when YOU are ready and satisfied :) we'll still be here ready and eager to pounce on it.
Does the Hammerhead has a Hangar now? if no, how many of them is necessary to beat a leviathan?