Key features:

Variety of new items:

Collect intel items to help you get to the next level and further the plot !

OSOUND:

The Osound system implemented by Omega allows us to play high definition .FLAC files.
Our source-like sound scripts also support muffled distant/far versions of sounds.

Improved Monsters:

HGRUNT with RPG! Grunts can also sometimes carry a secondary weapon on their backs now.

Grunts can now perform random left or right STRAFING and ROLLING animations!!

Even climbing over walls!!! Watch out for hevgrunts crawling out of vents with their pesky crowbars.



*Bonus Levels

* Surf xen maps and mad platforming where you must collect extra crystals for xenian bartering !

*Boss Battles

Dish out all your best weapons when encountering the MEGA SNARK.

Deployable sentry turrets, attack dogs, backpacks full of C4 and crazy energy weapons!

/////////////////////////////////////////////////////////////////////////////////


The word Occult encompasses many subjects,

despite only commonly being tied to things like magic.

Anything "hidden" can be considered Occult.

Aliens from the invisible dimension? Occult.

Covert / Clandestine Warfare / Black Operations? Occult.


The word Scrim is commonly used by Counter-Strike players in the competitive scene. In this regard, Scrim is short for Skirmish. Often these team vs team matches would be conducted in private servers.


It is your job as a Black Ops Operator to make sure the events and information from Black Mesa never see the light of day.


Occult-Scrim is a game intended for the more hardcore audiences while still preserving fun / fast arcade-y elements. Experience the onslaught which challenges the player in dealing with a difficulty level which keeps you guessing if you will make it to the end. The intent is not the make the game too hard or too easy, but to dance on the line of uncertainty.


Occult-Scrim features "portal storms", a dynamic system which randomizes:

* The chosen positioning of alien monsters warping in.

For example, an area might have 15 warp positions but only 9 randomly picked.

* The timing and which monster type warped is also sometimes randomized.

This "portal storm" system ensures to keep you on your toes. Without being able to fully predict where each enemy will be, the players must dynamically react to ambushes happening all around them ( favoring skilled reaction shots over predictable pre-firing. )

/////////////////////////////////////////////////////////////////////////////////


For other in depth development insights visit the OSC discord !!! INVITE LINK: Discord.gg

Feel free to message me directly if you wanna chat or interested in doing modeling, mapping or programming.

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Introduction

Feature 13 comments

Just a preview of whats to come. I don't really consider this a real FULL trailer as I've hastily put it together. However it is time to give a sneak peek of what I've been up to.

Post comment Comments  (0 - 10 of 60)
Guest
Guest - - 689,470 comments

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BlackHand-
BlackHand- - - 654 comments

Why won't you just release what has been done so far? I don't get this weird silence.

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Arur
Arur - - 40 comments

. (Comment to remember the mod)

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zeotesla
zeotesla - - 2 comments

Woww looks really good man

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intooblivion
intooblivion - - 73 comments

I really like this mod, and it was actually upsetting to see half-life loop get more attention than your gorgeous mod. I really hope we hear more soon as its clear you've done way more with the idea

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Guest
Guest - - 689,470 comments

I Hope This Mod Still Alive

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Slava_Skrip
Slava_Skrip - - 4 comments

wow, that really cool

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SrBox64
SrBox64 - - 6 comments

I cant believe this is GoldSource, Its amazing!

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sprinkey_the_gamer
sprinkey_the_gamer - - 262 comments

hey, can you also make a first person version of this mod?

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alex3rd2a
alex3rd2a - - 4 comments

I Definitely will wait for this mod to come out. I hope you won't abandon this project.

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