NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

RSS Models Progress and some Concept 'Art'

9 all new props for NovaCor: The Fringe! Items from food boxes to signs to explosive barrels, and a new DataTab prototype.

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The past week was spent on mapping, retexturing the doors and modeling new props. You'll see the new door skins on one of the props - a bent door.

1st up we have a bent up door - what could possibly have done THAT? Also pictured are some directional signs and 2 types of explosive barrels. Yellow catches fire then explodes when damaged, while red is more volatile and just explodes when damaged enough.

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Here we have 2 new brand names: CapriCorn Flakes and Quasar Crunch. also, a new DataTab prototype is on the table. Im not sure about the size yet - I may make them smaller and longer than wide. I'm partial to the original prototype, but it looked a bit more technical than sleek and personal. Both types will most likely be used, with the sleek ones being personal and the chunkier ones being for technical information and interfacing.

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DataTab Model next to player - for size comparasin. The DataTabs here and the earlier prototype will most likely both be used - with the ones pictures here as personal logs and such while the larger one with the handle will be used for technical information and interfacing.

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A fair amount of mapping and revisions were made, but I dont have anything you havent really seen yet, so I'll hold off on screenshots. I also fixed a small flaw in the loading screen vid I posted. The 'loading' image in the bottom right corner has been changed to match the font and styling of the rest of the menus.

Heres a short vid showing early progress on some of the physics props Ive been working on.


Heres some concept construction for one of the commons areas:

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Last but not least, Id like to welcome DrNuke to the team. He has volunteered to do some graphical art for the mod and possibly some concept art and more. This is a good friend of mine from Far Cry 2, and I am happy to have him on the team.


Comments
akillies294
akillies294

The textures remind me of the original Doom, just the way they're so flat and don't have much detail. It's not bad if that's what you're going for, but if you're not, doesn't look good.

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agent00kevin Author
agent00kevin

Im kinda going for that and kinda not - I havent added bumpmapping to many textures, but its coming in the future. I DO want an old-school flavor to the Mod though. As the description says, its not supposed to be realistsic by any means, but animated, almost like a cartoon.

If you're referring to the wall texture, its just a cube I hollowed out to put props in. That texture doesnt see much use in the Mod itself. (it was going to and I decided it was boring) As for prop textures: The datapad is a prototype (stated in the article) the door is fine (will be when the bumpmapping is done, and I fail to see how any more detail can possibly be added) and the barrels are very intentionally simple - to stand out as usable items. I may even make them glow.

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agent00kevin Author
agent00kevin

Oh - and those are Hammer screens FYI.

Bumpmapping doesnt show up there anyway.

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Mr.Walrus
Mr.Walrus

As there is no lighting present and these screenshots are obviously taken in hammer, I cant really say that I think you should judge the textures yet.

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agent00kevin Author
agent00kevin

Thats what I get for posting Hammer screens :)

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SteveZombie
SteveZombie

I love the textures on those props.

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