A story driven module created out of two initial test modules. The player finds him/herself in a graveyard after a number of strange events involving eccentric villagers, druids, a fight with an abyssal penguin, a cheesed off sphinx, and an ancient artifact called the Thingamabob that did absolutely nothing.

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I am posting up the readme for the release of my module. With any luck, I would like to post it at the earliest this weekend. I am doing some additional bug testing. But here you go.

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Not So Text Adventure Part Trois--Readme
Version 1.0

Software Requirements

  • Neverwinter Nights v1.68
  • This includes the two expansion packs Shadows of Undrentide and Hordes of the Underdark

How to play this module

  • Download the file and Not So Text Adventure Part Trois.mod
  • Copy the file into the Modules folder of your Neverwinter Nights directory
  • Start up the game and go New
  • Select Other Modules
  • Scroll down until you hit No So Text Adventure Part Trois
  • Play

Details about the module

Feature complete as of December 15, 2011

Bug free as of December 15, 2011 (I hope)

Scripts written with Lilac Soul's NWN Script Generator and the toolset Script Wizard
Nwnlexicon.com (help)

For players of at least 11th level with non-enchanted equipment

IF you die however, click the Respawn option in the pop-up window with no xp or gold penalty (ignore what it says).

A story driven module created out of two initial test modules.

The player finds him/herself in a graveyard after a number of strange events involving eccentric villagers, druids, a fight with an abyssal penguin, a cheesed off sphinx, and an ancient artifact called the Thingamabob that did absolutely nothing.

The module was built around any kind of character and is not very long. I have attempted to write an interesting story.

Just for fun, try importing a high level character with a fairly heroic wisdom statistic.

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