This is a short list of ‘features'
- An adventure requiring no more than 1 hour of your time
- Two arguing humans, one anachronistic gnome, and no partridges in a pear tree
- Some branching dialogues; I am working on interesting dialogue
- Open world, mostly. The player can access most areas but I have gated one place for story purposes
- Themes about love, loss, war; exploration is key