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Building development. Started developing some buildings for the terrain. still learning with this as I go but it's coming out ok for now.

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Building development. Started developing some buildings for the terrain. still learning with this as I go but it's coming out ok for now.

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x-Fourty7
x-Fourty7

Just an FYI, with Building Meshes / Models for ArmA you always want to build a bit of a foundation. At least 1m under the ground floor, nothing special just the outer faces, bottom faces not required.

Reason: Due to variations in terrain height, you're placing buildings on uneven terrain more often than 100% flat terrain. If you place any building in the editor and move it up you'll notice they all have foundations, which can sometimes also be used in many ways.

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DL++ Author
DL++

Hey Thank you for the tip, This is something I have in the design already just have not implimented it yet.. It also servse as a obstructiosn to terrain clutter ensuring it does not clip trough the building floor and helps the engine understand where not to place clutter. :) Many thanks

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