based on deus ex revision 1.4.2
extract files in game folder
suggested setup for playing the game:
keyboard/mouse: bind alternate fire after selecting shifter gameplay style
controls: mouse sensitivity 6
game options: weapon auto-reload off, gameplay style shifter
hdtp options: all
sound: music 8, sound effects 8, speech 10
revision: inverted spydrone view on, autosaves on, animated main menu on, alt day/time format on, disable turret idle beep on
new game: story --> modifiers:
small items (weapons occupy 1 slot)
explosive exstinguishers (can shoot at exstinguishers to create an explosion)
instant cameras (alarm starts immediately after a camera sees you)
realtime-ui (while hacking time keeps moving on, enemies can shoot you)
pack mule (unlimited stack of ammo)
new game: story --> custom
base difficulty: realistic
damage taken: 2
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enemy quantity: realistic
gep-gun locking: on
react to lasers: on
shoot explosives: on
visibility threshold: 0.75
hearing threshold: 0.75
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damage taken: 2
active distance: 2000
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cameras sees bodies: on
turret damage: 2
item quantity: easy
modding:
skills: lowered cost (always 2500 points for all tiers and all skills)
boosted food and drink healing based on medicine skill
boosted duration of enviro items to 15 min base, 60 min with max skill enviro
boosted slightly computer skill, now the timer runs out slower
nerfed weapon skills values, weapons are still more useful since they are more accurate, and weapon mod effects are boosted too
boosted melee weapons damage (knife/baton 10, crowbar 15, sword 20, nano sword 25)
boosted ranged weapons accuracy (now a weapon can aim even untrained as long as you wait few seconds, also when a weapon is trained you get 100% accuracy)
projectiles: nerfed throwing knife, nerfed dart, boosted toxin and flare darts
boosted weapon's mods: now you use a specific type of weapon mod on a particular weapon only once to gain full effect.
changed boomstick achievement to: use on a sawedoff shotgun a clipsize and a projectile mod
consumables: boosted healing based on medicine skill
medkit: max copies 20, now using a medkit clears poison and drugged effect
bioelectriccell: max copies 20
FireExtinguisher: max copies 20, can stack
charged items: they now last longer starting from 15 minutes
augmentations: lowered energy rate consumption and made upgrades linear
augmentation manager: some augmentations now switch on/off automatically
(aqualung while swimming, muscle or combat while wielding a melee weapon and switch off while wielding a gun, regeneration while wounded, power while not 100% power, emp shield when high power consumption)
now EMP augment protects 100% from tier 1, and also gains the vanilla power augment effect, lowering power consumption costs
now power augment recharges power from 0.01 to 100% the speed of recharge improves with tier
now vision augment also conjure a source of light, high tiers reduce power consumption reaching 0 at tier 5
now both legs augments boost jumping height, stealth augment has 100% sound reduction from tier 1