This mod has been in development since 2007. Some major features are: Corpses of the fallen will now permanently stay, population caps have been increased, and new units. Each faction receives one hero unit, you can play with and against any faction, and there are Heroes, crazy stuff (like The Maus, Powell, zombies,...). It also contains an Infantry Only mode, Early war mode, No Pop-Cap mode, and Quick Start mode in the victory conditions. This mod is only for fun! If you are looking for complete realism, try another one. Some combiners with other mods like Star Wars Frontlines - The Galactic Civil War & Eastern Front are also available.
Aside from the introduction of the Grenadier-skin in this mod, there have been quite a few more changes made to NHCmod, along with some additions.
Read me :
CoHNHCmod v1.0
by ab2531
Engligh:
-----------------------------------Installation----------------------------------
1)First of all, if you have previous NHCmod version, delete the folder \Company of Heroes\NHC
and all its contains
!Never delete the \Company of Heroes\Engine\Locale or you'll be in big troubles!!!!
2)Extract all files in your \THQ\Company of Heroes directory.
3)I made a .bat file, so you dont have to create a shortcut with the command line
"[D:\Program Files]\THQ\Company of Heroes\RelicCOH.exe" -modname NHC -dev
(but if you want, you can do it)
Just click on the NHCmod.BAT file to play the mod.
-------------------------------------ChangeLog----------------------------------
v1.5
New Units
- the Supply truck: Give some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka for the allies
and mp44,mg42,panzerfaust,panzerschreck for the axis side. The german supply truck can also reinforce
troops but it's slower and give less suplly than the allies one.
it can be produced for the allies: in the Logistic Support
and for the axis: in the Sturm Armory
- the Hilter-Jugend squad: the Hitler Jugend was an organisation which indoctrinate young children whith
the nazi's ideology. Thereby, when they were old enough, lots of these young boys (and girls) fought against the allies.
They can be produced with the 'Zeal' upgrade from the propaganda tactics. They have less stronger than regular troops, can't be reinforce, and have random weapons.
But they don't cost too much. They have a special ability like the paratroopers. You can't have more than 6 squads.
Allies
- You can build at max 2 M26 Pershing, but with the armored company you can call
as many Pershing that you want with the Pershing upgrade.
- max scouts= 10
- Howitzers can move.
- Powell have less Hitpoint, but is better with veterancy.
- The M4 'Crocodile' Sherman can have a machine gun upgrade like the standard one.
- Rangers can use stickbomb.
- change veterancy effect to all infantry
- Infantry company have upgrade which reduce all infantry cost and reduce the mines cost.
- Airbone company already have planes, but it cost less to call them.
- Armored company have upgrade which reduce tank fuel cost.
- change veterancy effect to all infantry.
- base population set to 80 (in place of 30)
Axis
- set Goliath cost = 75 ammo
- Added standard Tiger in the Tank factory.
- set Tiger ace max squad = 2, incresease cost and upkeep cost.
- Escalate to Battle phase needed to build the Tiger ace from the Strum Armory.
- correct the reinforced Tiger ace veterancy.
- correct the 88' flak veterancy.
- Added smoke cloud ability to Tiger ace.
- max scouts = 10
- flakvierling can now be repaired.
- set Volskgrenadier Size squads start with 5 and can be reinforce to 7.
- change veterancy effect to all infantry.
- Defense tactic have upgrade which reduce building and mines costs and increase bunkers strenght.
- Blitzkrieg tactic have upgrades which reduce basic infantry and basic tank cost.
The blitzkrieg ability last longer.
- The propaganda tactic have upgrades which allow to have Hilter-Jugend and reduced heavy tank fuel cost.
- base population set to 80 (in place of 30)
- a new skin for the german grenadiers.
I can't remember the other minor changes. Execpt the fact that I extracted the old barbed wire, sandbags, so you
should be able to delete them if you have the 1.7 patch.
v1.0
Allies
- set Riflemen Size squads start with 6 and can be reinforce to 10
- set engineer Size squads start with 4 and can be reinforce to 6
- Added M26 to Tank Factory
- Added Calliope to Tank Factory
- Added Rangers in Weapons Support Center (but still need infantry company)
- Increased max damage of the jeep machine gun
- Increased grenades max range
- set calliope barrage fire cost= 25 ammo and recharge time = 30 seconds
- set Air recon cost = 25 ammo + 1 fuel
- set P-47 gun airstrike cost = 50 ammo + 1 fuel
- set P-47 rocket airstrike cost =125 ammo + 1 fuel
- reduce mines upkeep cost
- Increased all rifle accuracy by 10%
- base population set to 60 (in place of 30)
New units:
- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight,
can be built in the barrack and sometimes the HQ (yeah, sometimes...it dont work. I dont know why)
- lieutenant Powell
(from Medal of Honor...) a super ranger that can beat any infantry squad with only his M1Garand :)
He can be built in the barrack.
Axis
- set Pioneer Size squads start with 2 and can be reinforce to 4
- set Volskgrenadier Size squads start with 5 and can be reinforce to 6
- set Grenadier Size squads start with 4 and can be reinforce to 5
- set knights cross holder Size squads start with 3 and can be reinforce to 5
- Added Stuh 42 to Tank Factory
- Added flak20mm aagun to Pioneer construction tree (pink icon)
- Added Plant demolition ability to pioneer (work only on bridges)
- reduce mines upkeep cost
- Added (modified) Tiger ace to Sturm Armory
- Added Opel truck to battalion support buiding (pink icon)
- reduced Stuka reload time by 10%
- reduced Nebelwerfer reload time by 10%
- Increased max damage of the MG42 machine gun
- Increased max damage of the MP44 assault rifle
- Increased grenades max range
- Increased penetration of the 105mm Stuh tank gun
- base population set to 60 (in place of 30)
New unit:
- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight
can be built in the barrack and sometime the HQ (yeah, sometimes...it dont work. I dont know why)
---------------------------------LEGAL---------------------------------------------
I dont own any CoH or THQ stuff it's the game developpers property
I am not responsable if with this mod you corrupt the game, or have some troubles.
for suggestions or bugs, you can contact me. NOT for rants, or your troubles.
You can distribute, modify, include, my mod. I dont mind
-----------------------------NOTES ON TESTING--------------------------------------
I never test this mod on another version of CoH than mine. So I have the 1.5 french version of the game
but i think it should work on English version.
Peoples who played my 1.0 version said that it worked fine on English version.
------------------------------CREDITS----------------------------------------------
Thanks to Corsix for his wonderful Corsix's Mod Studio
and Relic, for making such a kick-ass game
Night Stalker AKA Iceburner for the grenadier skin, I wanted first to use this skin on german paratroopers
but it seem that I didn't finish them, so I used it on every grenadiers cause it look nice on them.
Thanks to people who play my previous mod and let some comments. It was very nice.
mod create by ab2531
merde_jai_oublieAThotmailDOTcom
Français:
oh, si vous êtes arriver sur à télécharger ceci sur Companyofheroes.filefront.com
C'est que tu connais l'anglais et t'as qu'à lire en haut. En bas c'était pour la version 1.0
-----------------------------------Installation----------------------------------
1)Extraire tous les fichiers ds votre dossier /THQ/Company of Heroes
2)j'ai crée un fichier .bat donc, pas besion de créer un raccourci en rajoutant la ligne de commande
"[D:\Program Files]\THQ\Company of Heroes\RelicCOH.exe" -modname NHC -dev
(mais, vous pouvez tjrs le faire)
faut juste cliquer sur NHCmod.BAT pour démarrer le mod.
-------------------------------------ChangeLog----------------------------------
Alliés
- l'escouade de Fusiller commence à 6 et peut être renforcée jusqu'à 10
- l'escouade de Sapeur commence à 4 et peut être renforcée jusqu'à 5
- M26 Pershing rajouté à l'entrepot de char
- Calliope rajouté à l'entrepot de char
- Rangers rajouté dans le centre de support opérationnel (nécessite tjrs de choisir la company d'infantry)
- dégat de la mitralleuse de la jeep augmentée
- portée des grenades augmentée
- coût du tir de barrage du calliope à 25 en munition et temps de rachargement placé à 30 secondes
- coût de la reconnaissance aérienne = 25 munition + 1 carburant
- coût de mitraillage du P-47 = 50 munition + 1 carburant
- coût du bombardement du P-47 =125 munition + 1 carburant
- coût de l'entretien des mines réduit
- Précision des fusils alliés augmentée de 10%
- population de base mis à 60 (à la place de 30)
Nouvelles unitées:
- Eclaireur:
Unité de reconnaissance bon marchée, il peut détecter les unités infiltrée, peut se camoufler, prendre des points
et il voit loin. Il peut être construit ds la caserne et parfois le QG
- lieutenant Powell
(de Medal of Honor...) il déchire grave l'infantrie enemie, une armée à lui tout seul!
Axe
- l'escouade de Sapeur commence à 2 et peut être renforcée jusqu'à 4
- l'escouade de Volskgrenadier commence à 5 et peut être renforcée jusqu'à 6
- l'escouade de Grenadier commence à 4 et peut être renforcée jusqu'à 5
- l'escouade des Détenteurs de la croix de chevalier commence à 3 et peut être renforcée jusqu'à 5
- Stuh 42 rajouté à l'usine de char
- flak20mm aagun rajouté ds les défensse
- Les sapeurs allemand peuvent à présent placer des charges sur les ponts (seulement les ponts)
- coût d'entretion des mines réduit
- rajout du Tigre de l'as (modifié) dans l'Arsenal
- rajout du camion Opel dans l'Arsenal (icone violet)
- réduction du temps de rechargement des Stuka de 10%
- réduction du temps de rechargement des Nebelwerfer de 10%
- Augmentation des dégats de la MG42
- Augmentation des dégats de la MP44
- population de base mis à 60 (à la place de 30)
Nouvelle unité:
- Eclaireur:
Unité de reconnaissance bon marchée, il peut détecter les unités infiltrée, peut se camoufler, prendre des points
et il voit loin. Il peut être construit ds la caserne et parfois le QG
---------------------------------LEGAL---------------------------------------------
Aucun truc de THQ ou CoH ne m'appartient, c'est la propriété de leur créateurs
Je ne suis pas responsable des ennuis ou problèmes que pourrait causé par mon mod.
pour des suggestions ou des bugs vous pouvez me contacter par e-mail.
Vous pouvez faire ce que vous voulez avec mon mod, je m'en fous.
-----------------------------NOTES sur les BETA------------------------------------
J'ai juste testé mon mod sur ma version 1.5 de Company of Hero en français.
------------------------------CREDITS----------------------------------------------
Thanks to Corsix for his wonderful Corsix's Mod Studio
and Relic, for making such a kick-ass game
Night Stalker AKA Iceburner for the grenadier skin, I wanted first to use this skin on german paratroopers
but it seem that I didn't finish them, so I used it on every grenadiers cause it look nice on them.
mod create by ab2531
merde_jai_oublieAThotmailDOTcom