This mod has been in development since 2007. Some major features are: Corpses of the fallen will now permanently stay, population caps have been increased, and new units. Each faction receives one hero unit, you can play with and against any faction, and there are Heroes, crazy stuff (like The Maus, Powell, zombies,...) can be activated or deactivated in the reward menu. It also contains an Infantry Only mode, Early war mode, No Pop-Cap mode, and Quick Start mode in the victory conditions. This mod is only for fun! If you are looking for complete realism, try another one.
same as before on small arms and cannons....very small changes generally...but huge on mortars and artillery......many syrprises there........ just replace the attribarchive inside your Archive folder in the NHC mod installation (and back up of course...in case something goes terribly wrong)
Not much has changes in small arms, tank guns and cannons...Huge changes in artillery and mortars (i was a complete noob in changing or figuring out things about mortars and artillery- range, number of fires per barrage etc)....Now almost all artillery pieces have full map range and the previous destructive power....Also all artillery shoot huge amount of rounds per salvo,,,,gennerally 15 to 22 opposed to 5-6 on the vanilla....This means that if you completely destroy an area, it is adviced to hit the stop button to change target.....the recharge times set..means that you can actually rain artillery shells all the time (this was a dream for me in CoH and especially the beloved NHCmod)......Small changes include increased range for Powel abillities, greatly decrease the cost (for example 5 munition per bazooka shot-very useful in the carnage in Montebourg), American paratroopers with BAR automatic rifles trully effective and massively powerfull- but not unequal to the axis-pe weapons) and engineers with bazookas (you cant avoid defeat in montebourg without engineers with antitank help, build as many as fast as you can. i warned you...), axis with very devastating mortar bankers (can go full range on a map.....count the rounds per barrage and check the cost...hahaha)....Gennerally all fractions have been equally strengthened. It is just that in some cases special units have kept their advantages (i playtested and made changes just to make it not that impossible to complete campaign missions-i always play at normal..harder than that is impossible for my abilities)....Watch out for cherbourg mission...if you start shooting with the priests further than special trigger points, fatal errors may occur..(etc start shooting at the enemy quarters right away or the sea cannon......go slowly and send troops there even thow you can annihilate everything....It is just that the mission wont progress..).. Now mortars are deadlier and can barrage full range-130-145 m (German mortars are deadlier and shoot a bit further...try to steal one...it worths the cause)..... Generally, if you are used to CoH and other mods, playing NHC with this weapon modelling mod makes you fully unsafe, makes the game unpredictable, the tactics to change drastically and all may die unexpectedly...... Besides all fractions have been boosted fairly.... i have playtested and finished all missions with these settings...except for the cherbourg problems mentioned, all other missions are (very anxiously and with a bit of luck and much of skill) almost passable/...If you want a very difficult and unpredicted NHC MOD, just give this file a try...................AND REGRET DOING SO................
Hope you enjoy!!! (or swear...when annihilation kicks in)