Various Collection of Klingon Academy Mods of various eras from Pre-TOS, TOS, TMP, TNG, Star Wars and Babylon 5. I didn't make anything in this collection, Its just been sitting on my hard drive, waiting to be shared to everyone who asked me for mods that I only have installed in this. This is released "as-is"
Denacity's Collection Version 1 and Only 1 (As-is, don't expect future versions or fixes)
I didn't make anything in this collection, Its just been sitting on my hard drive, wanting to be shared to everyone who asked me for mods that I only have installed in this.
Installation:
This is literally my whole modded installation without the game's main .exe and .dat files. Everything related to mods is still there.
Noteworthy Stuff:
1. There are 5 .bat files (Pre-TOS,TOS,TMP,TNG,SW-B5) that changes the qbships file for that era. SW-B5 is Star Wars and Babylon 5 ships. You can create shortcuts to these and put them on your desktop if you switch them around a lot. By default its on TNG. Note: If you put this in the program files folder, you might need to make sure that "Everyone" has permissions of the folder so the scripts dont get an access denied error when ran.
2. You can play the ships in multiplayer but you will need to edit the "Scripts\Mog\ships" file and add in the ships that you want. The supplied file is stock ships only but you can figure out from that how to add ships. I believe you want the second part of a qbships line as the ship name in the file, the race number defines what race in the multiplayer ship selection screen the ship will appear in, and you can define the point value there as well.
3. I included the qb2edit utility, you can find it in the scripts folder. You can create your own missions with this utility. It references the active qbships file when you make a mission but you shouldnt need to keep the same qbships file active to play it (I think).
4. Included is the Animator and Lightwave programs used to make ship models. I have no idea how to use these programs, so don't ask.
5. MQBConfig01 and MQBConfig02 are used to change settings for the Modified Quick Battle script
6. The random encounters are for TNG only, so if you warp around, you will always see TNG ships. the REINFO.txt file governs this.