A massive-scale total conversion based on the New Republic and New Jedi Order eras, and the Star Wars Expanded Universe.

Report [OLD] Fall of the New Republic (NJO v0.5)
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Fall_of_the_New_Republic_NJO_0.5.rar
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LegoStarWarsEU
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2.69gb (2,888,465,147 bytes)
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2,074 (1 today)
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c08e880d157b47b28727bc18b8cd5608
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The Yuuzhan Vong have arrived! Conquer the galaxy as the fearsome invaders, or push them back in six historical GCs showing the collapse of the New Republic.

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[OLD] Fall of the New Republic (NJO v0.5)
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nemesis2st
nemesis2st

Immediately crash on desktop(GoG)

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LegoStarWarsEU Author
LegoStarWarsEU

Did you install it on top of Imperial Civil War 2.15? I haven’t got the GOG version so can’t test it. But I know the last release worked on GOG.

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nemesis2st
nemesis2st

Yes, I have 2.15 and last release worked

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LegoStarWarsEU Author
LegoStarWarsEU

At what stage did it crash?

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nemesis2st
nemesis2st

The game crashes on launch

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LegoStarWarsEU Author
LegoStarWarsEU

Hm. Can’t look into it for a few hours now. But will check later today and see if there are any other reports of errors.

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nemesis2st
nemesis2st

Ok

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LegoStarWarsEU Author
LegoStarWarsEU

Nobody else has reported an issue. So it seems likely that it is something to do with your installation. You may want to try uninstalling the game, deleting remaining files in the installation directory, and reinstalling. I had to do that to get ICW 2.2 working - I thought my install was clean but actually some mods had put files in the base game directory. I will see if there are other reports of crashes.

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adkkes
adkkes

Hi, also suffering the crash, for both GoC and Steam versions, Will try to fix it, reinstalling it again.

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adkkes
adkkes

Got it fixed. It was a language problem, I had it installed on Spanish and simply installing the English version made it work.

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LegoStarWarsEU Author
LegoStarWarsEU

Great - glad to hear that! Enjoy!

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loketuff
loketuff

nvm i fixt it now :D

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LegoStarWarsEU Author
LegoStarWarsEU

Great! Enjoy!

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XP3RiX
XP3RiX

How did you fix that? For all the users with the same Problem...

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LegoStarWarsEU Author
LegoStarWarsEU

Did you follow the installation instructions exactly, clicking yes when asked to replace files?

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{HEROIC}CNKommander
{HEROIC}CNKommander

Are there plans on adding the unique abilities to the various YV ships from the Vong Invaders Mod? They had some very cool abilities that I think would be a fantastic addition to the mod to flesh out the unique qualities of their ships!

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LegoStarWarsEU Author
LegoStarWarsEU

I’m going to add Grutchins and a dedicated Vong bomber to deploy them, but as it’s a submod for ICW (which doesn’t use exotic special abilities) I don’t want to unbalance things by giving the Vong loads. They have their core unique abilities now (the dovin basal defence ability, dovin basal shield leech and dovin basal interdiction).

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loketuff
loketuff

when are u gonna fix the problems ?

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LegoStarWarsEU Author
LegoStarWarsEU

I’ve just installed it on my other PC and there are no problems as you describe. I attacked Tangrene as the CSA on space and land and had no issue. Did you see my message to you?

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Guest
Guest

How do I fix the issue with the green units in space? I copied the shaders to the Art folder in the original corruption folders, and then deleted the old, but they still have the green color.

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LegoStarWarsEU Author
LegoStarWarsEU

What version of FOC are you using? You should just have to copy the shaders into the mod’s folder (along with everything else in ‘Data’. For this version you shouldn’t need to alter FOC’s original install directory files

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Donkeyhorse
Donkeyhorse

Its the steam version, so I assume the most recent one.

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Donkeyhorse
Donkeyhorse

Wait, do you mean that I copy all of the shaders from the original FOC into the mod or the other way around?

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LegoStarWarsEU Author
LegoStarWarsEU

You just need to copy the entire data folder from NJO over the data folder from the Imperial Civil War 2.15 install you make at the first step of the installation

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Donkeyhorse
Donkeyhorse

Yep I did that, I even reinstalled the whole mod, but the green textures are still all there for things like the ISDs. It isn't all of the units, just some of the imperial ones and late game New Republic capital ships

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Donkeyhorse
Donkeyhorse

I figured it out, I had to move textures over to the base game's Art folder instead of shaders.

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Flurn
Flurn

I'm having the same problem. Any tips? The shaders folder has three empty folders in it, is that the problem?

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Flurn
Flurn

Fixed it, but I still have a problem with the Suuv Ban D'krid, or whatever the light cruiser analogue was called. It takes about 3-4 minutes for two mediators and their fighters to destroy one. It takes decent damage during the initial volley, and after that barely any. I'd get it if it's a dovin basal skill, but if it is, the effect should end at some point.

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LegoStarWarsEU Author
LegoStarWarsEU

Thanks for the feedback. I think I will release a balancing patch with the dovin basals to make it less effective. The ships were too weak, now I think they may be too strong.

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andrewator
andrewator

Will this be uploaded to the steam workshop anytime soon!?! :D

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LegoStarWarsEU Author
LegoStarWarsEU

Yes!

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andrewator
andrewator

Awesome! I had no trouble getting it to work the standard way but it will be nice to have the steam workshop upload for easy updating and ease of use! :)

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andrewator
andrewator

For balancing reasons I think the CSA needs something to fill the role between VSDs and Praetors. Maybes Providences from the CIS or perhaps refitted ISDs or Venators?

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LegoStarWarsEU Author
LegoStarWarsEU

This is a deliberate choice as they have three cheap battlecruisers to choose from instead, all at about the 9000 credits mark - only about 1500 credits more than the average price of a Star Destroyer. I don't think Venators or Providences would fill the gap, both are in the same broad category as the VSD in strength. They do have an ISD hero though.

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andrewator
andrewator

That's fair about the Battlecruisers but it's still tough to not have a ship filling that middle ground, maybe old ISD1s with some slight upgrades or just standard ISD2s to help fill the gap in ship type? Another thing I noticed which makes the Imperial Remnant Campaign extremely tough is that the NR's Guardian SSD has invulnerable "Rocket Launcher" hard-points. I was able to take down every single hard-point except those 2 on the front which stay at 100%, this has happened in both battles that I've faced her in.

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LegoStarWarsEU Author
LegoStarWarsEU

Thanks for letting me know. Will look into it! That shouldn’t be happening.

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Ausstig
Ausstig

So how will future versions of this mod work, will we have to keep altering the ICW 2.15 all the time or do you plan to make your mod stand alone at a future point?

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Rogueknite
Rogueknite

A Skirmish mode in Single Player would be great! Otherwise, looks good so far! Thanks for the efforts!

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Guest
Guest

How do I install and download this again, I really want to try out this mod!

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LegoStarWarsEU Author
LegoStarWarsEU

Read the instructions...

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