• Enemies are able to sense the player's presence if nearby and will become aggressive without having to see them. • NPCs have significantly increased ranges for seeing and hearing. • NPCs will travel significantly farther from their spawn points. • NPCs have buffed stats and all gravelord phantoms permanently enabled.
History
A long time ago someone made a Cheat Engine script which caused all of the loaded enemies in the game to walk towards the player. It accomplished this by setting their "return home" point to the same coordinates as the player's current position, causing the enemies to walk to that location. It was a great concept but it caused a few big issues. It affected all NPCs that were loaded, including friendly ones, and both hostile and friendly NPCs would end up walking off ledges and just die. It also didn't balance each NPC/area individually, so some areas could completely overwhelm the player.
This is a new mod that is inspired by the concept of that old Cheat Engine script, although it works in a much different way and is done entirely through the game's files.
Description
This mod significantly increases the distance that enemies see and hear the player, and removes the limit on how close the player must be for them to initiate combat. This means they will see you from much, much farther away, and will initiate combat as soon as they see you. Alternate editions of the mod are also available that emulate the behavior of the original Cheat Engine script by making enemies automatically sense your presence without needing to see you first. I have also virtually removed the limits on how far enemies can travel from their spawn points so it'll be much harder to run away from a fight.
This mod will only affect hostile NPCs, so you don't have to worry about friendly NPCs jumping off of cliffs or wandering around. I have also manually balanced a large number of NPCs so the player isn't completely overwhelmed in certain areas.
Hardcore
Hardcore variants also include the following changes:
- All NPCs, including bosses, have the stat buffs of gravelord phantoms. (+100% health, +80% damage, +20% resistances)
- All gravelord phantom NPCs permanently enabled. (Without their usual red auras)
Installation
- Download and use the UnpackDarkSoulsforModding tool.
- In the DATA folder, make a backup copy of the map and param folders so you can restore the original files later if you want to.
- Copy the map and param folders for this mod and place them in the game's DATA folder, overwriting all original files.