Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as: - Retrieve Information in a suitcase and return it to a capture point - Defend Fortified Area's from Capture - Assassinate VIP Player (distinct model for VIP) - Capture Specific Points on the map for your team to win. Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them. NS:CO Feature Highlights Weapons, Weapon Handling & Equipment * 22 scale real worked weapons * sophisticated weapon attachment system * scopes, flashlights, bayonettes, laser sights, silencer etc. * 5L-SD, sophisticated location specific damage system * projectile code system - realistic per projectile ballistic physics and more!

Report RSS 1.91a Release Date

Hi folks, good news for everyone. Navy Seals 1.91a is done. The Release Date for Navy SEALs: Covert Operations 1.91a has been set to Sunday, the 4. April 2004 at 18:00 GMT. As you propably know 1.91a is just a small bugfix release that also features some gameplay tweaks but we managed to cram in some

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Hi folks,

good news for everyone. Navy Seals 1.91a is done. The Release Date for Navy SEALs: Covert Operations 1.91a has been set to Sunday, the 4. April 2004 at 18:00 GMT.

As you propably know 1.91a is just a small bugfix release that also features some gameplay tweaks but we managed to cram in some new features, among those being:

* 64 unique colors for names
* new server-variables (g_allowTimelimitVote, g_allowTeampointlimitVote)
* protection from empty playernames
* entirely new weapon positions
* all new scope graphics

Stay tuned this evening and try to be in irc before 18:00 GMT as we will give out the links to the release before we will post them on ns-co.net.

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