Nation_Empire_War_Omega_1, a separate mode for Barbarian Invasion.
Note:
- the mod is mod foldered
Nation_Empire_War_Omega_1, a separate mode for Barbarian Invasion.
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Install Instructions:
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NOTE: at the time of this installer` creation there were no known issues related to Nation Empire War, but I can not give guarantees and ultimately you install this at your own risk.
1. Install Rome Total War Barbarian Invasions v1.6
- if you do not know what version your game is, start it and go to the OPTIONS menu. In the upper right corner it should say ver1.6. If it says 1.4 you need to install the BI v1.6 patch.
- the game needs to be a clean(unmodded) version of BI v1.6.
2. Unzip the NEW_Omege_1.zip file and place the NEW folder in the RTW, BI folder.
3. Rght-click and drag your RomeTW-BI to the desktop and Create Shorcut
4. Right-click on the new short-cut and choose Properties
5. In the "Target" window in properties, ADD this line at the end: -mod:BI/NEW -show_err -nm" so the line may look like this:
"C:/Program Files\Actision\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"
Or to your separate partition where you installed Rome Total War ...\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"
6. Once done, right-click again on the short-cut and rename it to Nation Empire War
Note:
- the mod is mod foldered
so what are omege's new features?
The latest edition of the NEW mod, Omega 1, has changed and expanded a lot. Unfortunately, I am very busy, but when I have some time I will write a more detailed information about the mod changes.
Nation Empire War Omega 1 mod, compared to previous editions, has been expanded primarily with more units, region units, ancillaries, character traits and buildings.
Buildable buildings:
It strengthens the territory of the given faction or weakens the territory of the given faction
Native development
Native further development
Local people development
Local people further development
Local Nobility
Strengthening local Nobility
Support of the Local Nobility
Alliance of local Nobles
Local appointed Leader
... people are loyal
or
... people are not loyal
Your own faction will only have one ancillaries, ... people are loyal badge after the first round, but it must have a family member in your own capital. Anyone with a ... people are loyal badge will not receive another occupied area ... people are not loyal badge.
Each family member of your own faction can receive a Leader of the people loyal badge after the first round, but it must include a family member in your given capital. Those who have the Leader of the people loyal badge will not receive another occupied area Bad officer of the people loyal badge.
Buildings that can be modernized are associated with additional elements and characteristics. ancillaries, character traits
In the core area of the conquered faction, additional and character traits affect family members, except for the Leader.
Migrants and native peoples:
There are places where you can choose units from 2-3 groups in your own and conquered territory (not in all territories), there are two (2) units within a group, it is possible to form a local bodyguard, in a certain conquered, occupied territory, e.g. in the area of the Western Romans in Agriphana, Germanic bodyguards and later Germanic units can also be proposed during developments.
You can see the bodyguards in individual battles, in the campaign the bodyguards can only be obtained through improvements.
Tribal groups
To settle peoples
Sometimes you can choose a cultural group in the area:
Germanic has stabilized in the territory
or
Nomads have stabilized in the territory
or
Hun has stabilized in the territory
or
Sassanide has stabilized in the territory
or
Scotti has stabilized in the territory
or
Arab has stabilized in the territory
or
Berber has stabilized in the territory
or
Romans has stabilized in the territory
Slave traders:
Buy slave
Sell slave
Here you can sell slaves or buy slaves. When you sell a slave, the population growth in the given area decreases, but if you buy a slave, the population growth in the given area increases.
Certain buildings can be built in some areas, e.g.
Commercial Fleet Gate, Silk Trade Center and etc.
Here, for example, the building to be developed strengthens the local population and can weaken the non-local people.
Local Bodyguard:
Bodyguard units have been replaced with the final developed unit, so there is only one type of unit for the given faction.
I expanded and changed the units with many units and unit cards.
At the moment, that's all I could think of that I edited, if I think of anything else, I'll add to the description. If you have a question, feel free to ask!
How do I run it?
1. Unzip the NEW_Omege_1.zip file and place the NEW folder in the RTW, BI folder.
2. After pasting the NEW folder, right-click and drag your RomeTW-BI to the desktop and Create Shorcut
3. Right-click on the new short-cut and choose Properties
4. In the "Target" window in properties, ADD this line at the end: -mod:BI/NEW -show_err -nm" so the line may look like this:
"C:Program Files\Actision\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"
Or to your separate partition where you installed Rome Total War ...\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"
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Missing Cas file.
Download it from here copy East_Cavalry.cas and paste it where you paste the mod. NEW/Data/models_unit folder.
Mega.nz
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This is not Remastered, this is normal RTR BI. I haven't personally tried to run it on Steam, but others have written that it works, but I don't know how or exactly where to install it.