Nation Empire War is an unofficial modification for Rome Total War - Barbarian Invasion v1.6.

Description

Nation_Empire_War_Omega_1, a separate mode for Barbarian Invasion. Note: - the mod is mod foldered

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NEW Omege 1
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Mr.-D
Mr.-D - - 727 comments

so what are omege's new features?

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Sae Author
Sae - - 54 comments

The latest edition of the NEW mod, Omega 1, has changed and expanded a lot. Unfortunately, I am very busy, but when I have some time I will write a more detailed information about the mod changes.

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Sae Author
Sae - - 54 comments

Nation Empire War Omega 1 mod, compared to previous editions, has been expanded primarily with more units, region units, ancillaries, character traits and buildings.

Buildable buildings:

It strengthens the territory of the given faction or weakens the territory of the given faction

Native development
Native further development
Local people development
Local people further development
Local Nobility
Strengthening local Nobility
Support of the Local Nobility
Alliance of local Nobles
Local appointed Leader

... people are loyal
or
... people are not loyal

Your own faction will only have one ancillaries, ... people are loyal badge after the first round, but it must have a family member in your own capital. Anyone with a ... people are loyal badge will not receive another occupied area ... people are not loyal badge.
Each family member of your own faction can receive a Leader of the people loyal badge after the first round, but it must include a family member in your given capital. Those who have the Leader of the people loyal badge will not receive another occupied area Bad officer of the people loyal badge.

Buildings that can be modernized are associated with additional elements and characteristics. ancillaries, character traits
In the core area of the conquered faction, additional and character traits affect family members, except for the Leader.

Migrants and native peoples:

There are places where you can choose units from 2-3 groups in your own and conquered territory (not in all territories), there are two (2) units within a group, it is possible to form a local bodyguard, in a certain conquered, occupied territory, e.g. in the area of the Western Romans in Agriphana, Germanic bodyguards and later Germanic units can also be proposed during developments.
You can see the bodyguards in individual battles, in the campaign the bodyguards can only be obtained through improvements.

Tribal groups
To settle peoples
Sometimes you can choose a cultural group in the area:
Germanic has stabilized in the territory
or
Nomads have stabilized in the territory
or
Hun has stabilized in the territory
or
Sassanide has stabilized in the territory
or
Scotti has stabilized in the territory
or
Arab has stabilized in the territory
or
Berber has stabilized in the territory
or
Romans has stabilized in the territory

Slave traders:
Buy slave
Sell slave

Here you can sell slaves or buy slaves. When you sell a slave, the population growth in the given area decreases, but if you buy a slave, the population growth in the given area increases.

Certain buildings can be built in some areas, e.g.

Commercial Fleet Gate, Silk Trade Center and etc.
Here, for example, the building to be developed strengthens the local population and can weaken the non-local people.

Local Bodyguard:

Bodyguard units have been replaced with the final developed unit, so there is only one type of unit for the given faction.
I expanded and changed the units with many units and unit cards.

At the moment, that's all I could think of that I edited, if I think of anything else, I'll add to the description. If you have a question, feel free to ask!

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Guest
Guest - - 689,677 comments

How do I run it?

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Sae Author
Sae - - 54 comments

1. Unzip the NEW_Omege_1.zip file and place the NEW folder in the RTW, BI folder.

2. After pasting the NEW folder, right-click and drag your RomeTW-BI to the desktop and Create Shorcut
3. Right-click on the new short-cut and choose Properties
4. In the "Target" window in properties, ADD this line at the end: -mod:BI/NEW -show_err -nm" so the line may look like this:

"C:Program Files\Actision\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"
Or to your separate partition where you installed Rome Total War ...\Rome - Total War\RomeTW-BI" -mod:BI/NEW -show_err -nm"

----------------------------------------------------------

Missing Cas file.

Download it from here copy East_Cavalry.cas and paste it where you paste the mod. NEW/Data/models_unit folder.

Mega.nz

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Guest
Guest - - 689,677 comments

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Sae Author
Sae - - 54 comments

This is not Remastered, this is normal RTR BI. I haven't personally tried to run it on Steam, but others have written that it works, but I don't know how or exactly where to install it.

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