Welcome to Calradia, the year is 1717, and the smell of sulfur hangs in the air. Musket fire and cannonades echo across the land as Calradia is once again beset by war. Our story begins in the declining Calradian Empire of the 18th century, it's borders bombarded ceaselessly by countless enemies that surround them. Fight with daring riflemen, dashing Hussars or battle hardened grenadiers under your command as you serve the modern nations of Calradia or begin your journey as the Emperor or Emperoress in this land of chaos.

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New weapon cost (solved) (Games : Mount & Blade: Warband : Mods : Calradia: Imperial Age - Dragoon Edition : Forum : Minor bugs (none game breaking) : New weapon cost (solved)) Locked
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Mar 20 2013 Anchor

HI, i understant how you trying to make modern weapons rare and costly, but you shound understand, as this mod is set in "napoleon" era, that musket type weapons should be actually common between both armies and city/village folk. In the game, i find many handmade muskets on my travels, they are very common drop from bandits. After a battle against 20 bandids i find myself in situation when i loot 20 muskets, each with price of 1500 - taken money inflacy when seling to traders, each handmade musket will make 300+ (without trade skill) so 300x20 is 6000 money from single bandits encounter. With this, it actually makes no sence to raid/pillage villages, because from village you will have lesser money than from a bandit hunting. Good day.

Mar 21 2013 Anchor

True...
Alltough not gamebreaking it is something we should fix.
Add it to the list of v1.1

edit

since 1.1 Item cost has been adjusted to be more realistic and challenging,
if more changes should be made please post them here.

If no activity shows we can consider this solved.

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