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In Multiverse Materials you play a mechanic. Given the task of maintaining Ion. An AI in control of a ship, capable of traveling to other universes. Ion has one task, She has 500 years to acquire unique artifacts from other universes to return to earth. Your task is to repair any problem. If there isn't a problem, you are put into stasis.
In the half life world.
In the not too distant future.
A crack team of scientists discovered a way of easily traveling between universes.
"We don't jump from one universe to another. The energy involved in that is astronomical. We travel in the substance between the universes. The 'Multiverse Material'. Allowing us to make two tiny jumps rather than one gargantuan one. Think of what treasures lie out there!" - Scientist
So it wasn't long before a ship was built. Capable of tunneling through this dark material. However, such a complex machine would require a huge crew. The crew would need sleeping quarters, mess halls and consume an expensive amount of oxygen. So it was decided, An improved form of a previous AI was to be used to entirely automate the ship... and a mechanic. In permanent stasis. In case anything went wrong.
You are this mechanic.
Your mission is to repair the computer on request.
The computer's mission is to investigate multiple universes and recover any 'useful' artifacts.
The expedition will last 500 years. After which the computer will return to its origin with whatever it has found.
There are now 487 years left in the expedition and you have been revived from stasis for the first time.
The main attraction of this mod is its diversity of environments. Every world you visit. Will be totally different. It combines unique and attractive maps with inventive and quirky puzzles.
But its not all brains, there will be plenty of brawn.
If you want to know any ways you can get involved. Take a look at my blog.
The more people that I have helping me the more flexible my options become.
We plan to release a few updates of the next few weeks. Hopefully we can get some sexy in game footage of the new mass gun as well as get the website up and running.
Recently I have started writing the script for Multiverse Materials. Which is a long and grouling task. Even though I know 99% of what has to be written down. There is a huge amount of Voice acting in this mod. A huge amount. Probably almost as much as HL2 even though this game is shorter. We have some surprises I can't wait to share.
After a long conversation with my coder. We spoke about a lot of things. In the end he convinced me that making 60-70 maps by my self, might be a bit of an uphill struggle. So If anyone is interested in joining the team as another mapper, give me a message. Though I am very skeptical as I have my own vision of how everything will look like. Still, I have a lot on my plate.
Anyway that's a small portion of the activity of the last month.
So now I present to you the glorious hammer problem solver. I don't use this much as I used to. I made it to make sense of the endless nonsensical problems that appeared in hammer (as well as cheer me up when my editor crashed for the 7th time).
Thanks for reading.
We are still recruiting for numerous roles so take a look at my blog (until the website is up)
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