After few weeks of works, we have been finished 15+ new features and now we just wait for test and something :D
We have been finished all the work for this mod, except for modified recoil. We now waiting for HITMAN11 finish his work for modified recoil. If possible, we gonna release the mod with modified recoil. But, maybe we gonna add modified recoil on patch, if HITMAN11 still not finished his working when this released.
So, this is our mod new features that will included in v1:
- Better AI v2 by Dr.Eviltag
- New sounds by imtheheadhunter
- Replaced MEC with Russian Army
- New vehicles (BMP-3, Mi-24 Hind, and Hummer+TOW)
- New textures for Russia vehicles and soldiers
- New weapons (M95, PKM, Grappling hook, S12K, and Remington 11-87)
- Reworked class, more variation of weapons and shotgun as secondary weapon
- Increased RPG/SRAW/TOW/IGLA missile speed
- Increased TOW/IGLA damage
- No crosshair on all weapons, no hit indicator
- RPG/SRAW just have 2 ammo
- Increased BMP-3 damage
- Decreased APC armor
- New description for map (sorry if the description is not creative :p)
- Long jet afterburner
- The return of smoke grenades
- Patch for high PC specs (impossible to play online with normal version)
- New maps: Wake Island 2007, Midnight Sun, & Operation Road Rage!
- Modified recoil [still waiting confirmation]
It's recommended to have special forces expansion for this mod, but you still can use special forces from patch 1.50 to play this mod :)
Besides we wait for modified recoil confirmation, we gonna test our features and maps, to make sure the mod less bug and playable. If you want to be tester, contact me. We open for tester, but just for 3 people.
We gonna release on 2nd week of September, so watch us for updates :D
"- No crosshair on all weapons, still have hit indicator"
could you eventually remove the hit indicator?
No, because M4 reddot will still have hit indicator. And it will make gameplay a bit more harder :D
im ok with it being harder *grabs chain and collar* :D
Maybe i do, but the problem is still, when you use M4 sights, it's still have hit indicator :(
i can live with that but could you make so the other guns dont have it?
okay, and we'll try to hide the reddot hit indicator later :D
cool :)
dude you should edit the M4's Hudsetup, located in
Hudsetup\Weapons\HudelemetsM4.con
done before the release, man :)